Searched refs:routine_attribute_definitions (Results 1 – 1 of 1) sorted by relevance
2166 const attributeDefinition* routine_attribute_definitions = 0; in getPassThroughTesselationControlShaderCode() local2169 getAttributes(sampling_function, routine_attribute_definitions, n_routine_attributes); in getPassThroughTesselationControlShaderCode()2182 stream << shader_input << routine_attribute_definitions[i].type << vertex_shader_output in getPassThroughTesselationControlShaderCode()2183 << routine_attribute_definitions[i].name << "[];" << std::endl; in getPassThroughTesselationControlShaderCode()2184 …stream << shader_output << routine_attribute_definitions[i].type << tesselation_control_shader_out… in getPassThroughTesselationControlShaderCode()2185 << routine_attribute_definitions[i].name << "[];" << std::endl; in getPassThroughTesselationControlShaderCode()2201 stream << " " << tesselation_control_shader_output << routine_attribute_definitions[i].name in getPassThroughTesselationControlShaderCode()2202 << "[gl_InvocationID] = " << vertex_shader_output << routine_attribute_definitions[i].name in getPassThroughTesselationControlShaderCode()2275 const attributeDefinition* routine_attribute_definitions = 0; in getPassThroughVertexShaderCode() local2280 getAttributes(sampling_function, routine_attribute_definitions, n_routine_attributes); in getPassThroughVertexShaderCode()[all …]