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Searched refs:setFramebufferSRGBEnabled (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/
DFramebufferGL.cpp1398 stateManager->setFramebufferSRGBEnabled(context, hasSRGBAttachment); in syncClearState()
1402 stateManager->setFramebufferSRGBEnabled(context, !mIsDefault); in syncClearState()
1432 stateManager->setFramebufferSRGBEnabled(context, in syncClearBufferState()
1438 stateManager->setFramebufferSRGBEnabled(context, !mIsDefault); in syncClearBufferState()
DStateManagerGL.h246 void setFramebufferSRGBEnabled(const gl::Context *context, bool enabled);
DStateManagerGL.cpp2199 void StateManagerGL::setFramebufferSRGBEnabled(const gl::Context *context, bool enabled) in setFramebufferSRGBEnabled() function in rx::StateManagerGL
2232 setFramebufferSRGBEnabled(context, false); in setFramebufferSRGBEnabledForFramebuffer()
2236 setFramebufferSRGBEnabled(context, enabled); in setFramebufferSRGBEnabledForFramebuffer()
DBlitGL.cpp1068 mStateManager->setFramebufferSRGBEnabled(context, true); in generateSRGBMipmap()