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Searched refs:set_vertex_data (Results 1 – 1 of 1) sorted by relevance

/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderInvariance.cpp2165 const float* set_vertex_data = (const float*)all_iterations_data[n_base_iteration + n_set]; in verifyResultData() local
2176 if (!isVertexDefined(set_vertex_data, test_iterations[n_set].n_vertices, base_vertex, in verifyResultData()
2445 const float* set_vertex_data = (const float*)all_iterations_data[n_base_iteration + n_set]; in verifyResultData() local
2476 const float* curr_triangle = set_vertex_data + in verifyResultData()