Searched refs:shaderConfiguration (Results 1 – 2 of 2) sorted by relevance
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
D | esextcTextureCubeMapArraySampling.hpp | 295 struct shaderConfiguration struct in glcts::TextureCubeMapArraySamplingTest 297 shaderConfiguration(shaderType type, glw::GLenum primitive_type, const glw::GLchar* name); 309 typedef std::vector<shaderConfiguration> shadersVectorType;
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D | esextcTextureCubeMapArraySampling.cpp | 3165 m_shaders.push_back(shaderConfiguration(Compute, GL_POINTS, "Compute")); in iterate() 3166 m_shaders.push_back(shaderConfiguration(Fragment, GL_POINTS, "Fragment")); in iterate() 3167 m_shaders.push_back(shaderConfiguration(Vertex, GL_POINTS, "Vertex")); in iterate() 3172 m_shaders.push_back(shaderConfiguration(Geometry, GL_POINTS, "Geometry")); in iterate() 3178 …m_shaders.push_back(shaderConfiguration(Tesselation_Control, m_glExtTokens.PATCHES, "Tesselation_C… in iterate() 3180 shaderConfiguration(Tesselation_Evaluation, m_glExtTokens.PATCHES, "Tesselation_Evaluation")); in iterate() 4761 TextureCubeMapArraySamplingTest::shaderConfiguration::shaderConfiguration(shaderType type, glw::GLe… function in glcts::TextureCubeMapArraySamplingTest::shaderConfiguration
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