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Searched refs:shaderExecutable (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DProgramD3D.h380 ShaderExecutableD3D *shaderExecutable);
390 ShaderExecutableD3D *shaderExecutable() const { return mShaderExecutable; } in shaderExecutable() function
404 ShaderExecutableD3D *shaderExecutable);
413 ShaderExecutableD3D *shaderExecutable() const { return mShaderExecutable; } in shaderExecutable() function
424 std::unique_ptr<ShaderExecutableD3D> shaderExecutable);
433 ShaderExecutableD3D *shaderExecutable() const { return mShaderExecutable.get(); } in shaderExecutable() function
DProgramD3D.cpp594 ShaderExecutableD3D *shaderExecutable) in VertexExecutable() argument
595 : mInputs(inputLayout), mSignature(signature), mShaderExecutable(shaderExecutable) in VertexExecutable()
661 ShaderExecutableD3D *shaderExecutable) in PixelExecutable() argument
662 : mOutputSignature(outputSignature), mShaderExecutable(shaderExecutable) in PixelExecutable()
672 std::unique_ptr<ShaderExecutableD3D> shaderExecutable) in ComputeExecutable() argument
673 : mSignature(signature), mShaderExecutable(std::move(shaderExecutable)) in ComputeExecutable()
1188 ShaderExecutableD3D *shaderExecutable = nullptr; in loadBinaryShaderExecutables() local
1192 separateAttribs, &shaderExecutable)); in loadBinaryShaderExecutables()
1194 if (!shaderExecutable) in loadBinaryShaderExecutables()
1206 new VertexExecutable(inputLayout, signature, shaderExecutable))); in loadBinaryShaderExecutables()
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