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Searched refs:shaderPacked (Results 1 – 11 of 11) sorted by relevance

/external/angle/src/libANGLE/
DContext_gles_2_0_autogen.h15 void attachShader(ShaderProgramID programPacked, ShaderProgramID shaderPacked); \
37 void compileShader(ShaderProgramID shaderPacked); \
55 void deleteShader(ShaderProgramID shaderPacked); \
60 void detachShader(ShaderProgramID programPacked, ShaderProgramID shaderPacked); \
98 void getShaderInfoLog(ShaderProgramID shaderPacked, GLsizei bufSize, GLsizei *length, \
102 void getShaderSource(ShaderProgramID shaderPacked, GLsizei bufSize, GLsizei *length, \
104 void getShaderiv(ShaderProgramID shaderPacked, GLenum pname, GLint *params); \
122 GLboolean isShader(ShaderProgramID shaderPacked) const; \
136 void shaderSource(ShaderProgramID shaderPacked, GLsizei count, const GLchar *const *string, \
DvalidationES2_autogen.h23 ShaderProgramID shaderPacked);
73 bool ValidateCompileShader(const Context *context, ShaderProgramID shaderPacked);
122 bool ValidateDeleteShader(const Context *context, ShaderProgramID shaderPacked);
129 ShaderProgramID shaderPacked);
217 ShaderProgramID shaderPacked,
227 ShaderProgramID shaderPacked,
232 ShaderProgramID shaderPacked,
273 bool ValidateIsShader(const Context *context, ShaderProgramID shaderPacked);
302 ShaderProgramID shaderPacked,
DContext_gles_ext_autogen.h104 void getTranslatedShaderSource(ShaderProgramID shaderPacked, GLsizei bufsize, GLsizei *length, \
304 void getShaderivRobust(ShaderProgramID shaderPacked, GLenum pname, GLsizei bufSize, \
DvalidationESEXT_autogen.h273 ShaderProgramID shaderPacked,
700 ShaderProgramID shaderPacked,
/external/angle/src/libGL/
Dentry_points_gl_2_autogen.cpp42 ShaderProgramID shaderPacked = PackParam<ShaderProgramID>(shader); in GL_AttachShader() local
45 ValidateAttachShader(context, programPacked, shaderPacked)); in GL_AttachShader()
48 context->attachShader(programPacked, shaderPacked); in GL_AttachShader()
50 ANGLE_CAPTURE(AttachShader, isCallValid, context, programPacked, shaderPacked); in GL_AttachShader()
114 ShaderProgramID shaderPacked = PackParam<ShaderProgramID>(shader); in GL_CompileShader() local
117 (context->skipValidation() || ValidateCompileShader(context, shaderPacked)); in GL_CompileShader()
120 context->compileShader(shaderPacked); in GL_CompileShader()
122 ANGLE_CAPTURE(CompileShader, isCallValid, context, shaderPacked); in GL_CompileShader()
218 ShaderProgramID shaderPacked = PackParam<ShaderProgramID>(shader); in GL_DeleteShader() local
221 (context->skipValidation() || ValidateDeleteShader(context, shaderPacked)); in GL_DeleteShader()
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/external/angle/src/libANGLE/capture/
Dcapture_gles_2_0_autogen.h26 ShaderProgramID shaderPacked);
102 ShaderProgramID shaderPacked);
167 ShaderProgramID shaderPacked);
178 ShaderProgramID shaderPacked);
304 ShaderProgramID shaderPacked,
316 ShaderProgramID shaderPacked,
322 ShaderProgramID shaderPacked,
392 ShaderProgramID shaderPacked,
445 ShaderProgramID shaderPacked,
926 ShaderProgramID shaderPacked,
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Dcapture_gles_2_0_autogen.cpp35 ShaderProgramID shaderPacked) in CaptureAttachShader() argument
40 paramBuffer.addValueParam("shaderPacked", ParamType::TShaderProgramID, shaderPacked); in CaptureAttachShader()
343 ShaderProgramID shaderPacked) in CaptureCompileShader() argument
347 paramBuffer.addValueParam("shaderPacked", ParamType::TShaderProgramID, shaderPacked); in CaptureCompileShader()
627 ShaderProgramID shaderPacked) in CaptureDeleteShader() argument
631 paramBuffer.addValueParam("shaderPacked", ParamType::TShaderProgramID, shaderPacked); in CaptureDeleteShader()
696 ShaderProgramID shaderPacked) in CaptureDetachShader() argument
701 paramBuffer.addValueParam("shaderPacked", ParamType::TShaderProgramID, shaderPacked); in CaptureDetachShader()
1474 ShaderProgramID shaderPacked, in CaptureGetShaderInfoLog() argument
1481 paramBuffer.addValueParam("shaderPacked", ParamType::TShaderProgramID, shaderPacked); in CaptureGetShaderInfoLog()
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Dcapture_gles_ext_autogen.h317 ShaderProgramID shaderPacked,
811 ShaderProgramID shaderPacked,
2709 ShaderProgramID shaderPacked,
2717 ShaderProgramID shaderPacked,
3621 ShaderProgramID shaderPacked,
3628 ShaderProgramID shaderPacked,
Dcapture_gles_ext_autogen.cpp1380 ShaderProgramID shaderPacked, in CaptureGetShaderivRobustANGLE() argument
1388 paramBuffer.addValueParam("shaderPacked", ParamType::TShaderProgramID, shaderPacked); in CaptureGetShaderivRobustANGLE()
1396 CaptureGetShaderivRobustANGLE_length(glState, isCallValid, shaderPacked, pname, bufSize, in CaptureGetShaderivRobustANGLE()
1412 CaptureGetShaderivRobustANGLE_params(glState, isCallValid, shaderPacked, pname, bufSize, in CaptureGetShaderivRobustANGLE()
4233 ShaderProgramID shaderPacked, in CaptureGetTranslatedShaderSourceANGLE() argument
4240 paramBuffer.addValueParam("shaderPacked", ParamType::TShaderProgramID, shaderPacked); in CaptureGetTranslatedShaderSourceANGLE()
4247 CaptureGetTranslatedShaderSourceANGLE_length(glState, isCallValid, shaderPacked, bufsize, in CaptureGetTranslatedShaderSourceANGLE()
4263 CaptureGetTranslatedShaderSourceANGLE_source(glState, isCallValid, shaderPacked, bufsize, in CaptureGetTranslatedShaderSourceANGLE()
/external/angle/src/libGLESv2/
Dentry_points_gles_2_0_autogen.cpp56 ShaderProgramID shaderPacked = PackParam<ShaderProgramID>(shader); in GL_AttachShader() local
59 ValidateAttachShader(context, programPacked, shaderPacked)); in GL_AttachShader()
62 context->attachShader(programPacked, shaderPacked); in GL_AttachShader()
64 ANGLE_CAPTURE(AttachShader, isCallValid, context, programPacked, shaderPacked); in GL_AttachShader()
524 ShaderProgramID shaderPacked = PackParam<ShaderProgramID>(shader); in GL_CompileShader() local
527 (context->skipValidation() || ValidateCompileShader(context, shaderPacked)); in GL_CompileShader()
530 context->compileShader(shaderPacked); in GL_CompileShader()
532 ANGLE_CAPTURE(CompileShader, isCallValid, context, shaderPacked); in GL_CompileShader()
876 ShaderProgramID shaderPacked = PackParam<ShaderProgramID>(shader); in GL_DeleteShader() local
879 (context->skipValidation() || ValidateDeleteShader(context, shaderPacked)); in GL_DeleteShader()
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Dentry_points_gles_ext_autogen.cpp1257 ShaderProgramID shaderPacked = PackParam<ShaderProgramID>(shader); in GL_GetShaderivRobustANGLE() local
1261 ValidateGetShaderivRobustANGLE(context, shaderPacked, pname, bufSize, length, params)); in GL_GetShaderivRobustANGLE()
1264 context->getShaderivRobust(shaderPacked, pname, bufSize, length, params); in GL_GetShaderivRobustANGLE()
1266 ANGLE_CAPTURE(GetShaderivRobustANGLE, isCallValid, context, shaderPacked, pname, bufSize, in GL_GetShaderivRobustANGLE()
3401 ShaderProgramID shaderPacked = PackParam<ShaderProgramID>(shader); in GL_GetTranslatedShaderSourceANGLE() local
3405 context, shaderPacked, bufsize, length, source)); in GL_GetTranslatedShaderSourceANGLE()
3408 context->getTranslatedShaderSource(shaderPacked, bufsize, length, source); in GL_GetTranslatedShaderSourceANGLE()
3410 ANGLE_CAPTURE(GetTranslatedShaderSourceANGLE, isCallValid, context, shaderPacked, bufsize, in GL_GetTranslatedShaderSourceANGLE()