/external/angle/src/libANGLE/ |
D | Context_gles_2_0_autogen.h | 15 void attachShader(ShaderProgramID programPacked, ShaderProgramID shaderPacked); \ 37 void compileShader(ShaderProgramID shaderPacked); \ 55 void deleteShader(ShaderProgramID shaderPacked); \ 60 void detachShader(ShaderProgramID programPacked, ShaderProgramID shaderPacked); \ 98 void getShaderInfoLog(ShaderProgramID shaderPacked, GLsizei bufSize, GLsizei *length, \ 102 void getShaderSource(ShaderProgramID shaderPacked, GLsizei bufSize, GLsizei *length, \ 104 void getShaderiv(ShaderProgramID shaderPacked, GLenum pname, GLint *params); \ 122 GLboolean isShader(ShaderProgramID shaderPacked) const; \ 136 void shaderSource(ShaderProgramID shaderPacked, GLsizei count, const GLchar *const *string, \
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D | validationES2_autogen.h | 23 ShaderProgramID shaderPacked); 73 bool ValidateCompileShader(const Context *context, ShaderProgramID shaderPacked); 122 bool ValidateDeleteShader(const Context *context, ShaderProgramID shaderPacked); 129 ShaderProgramID shaderPacked); 217 ShaderProgramID shaderPacked, 227 ShaderProgramID shaderPacked, 232 ShaderProgramID shaderPacked, 273 bool ValidateIsShader(const Context *context, ShaderProgramID shaderPacked); 302 ShaderProgramID shaderPacked,
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D | Context_gles_ext_autogen.h | 104 void getTranslatedShaderSource(ShaderProgramID shaderPacked, GLsizei bufsize, GLsizei *length, \ 304 void getShaderivRobust(ShaderProgramID shaderPacked, GLenum pname, GLsizei bufSize, \
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D | validationESEXT_autogen.h | 273 ShaderProgramID shaderPacked, 700 ShaderProgramID shaderPacked,
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/external/angle/src/libGL/ |
D | entry_points_gl_2_autogen.cpp | 42 ShaderProgramID shaderPacked = PackParam<ShaderProgramID>(shader); in GL_AttachShader() local 45 ValidateAttachShader(context, programPacked, shaderPacked)); in GL_AttachShader() 48 context->attachShader(programPacked, shaderPacked); in GL_AttachShader() 50 ANGLE_CAPTURE(AttachShader, isCallValid, context, programPacked, shaderPacked); in GL_AttachShader() 114 ShaderProgramID shaderPacked = PackParam<ShaderProgramID>(shader); in GL_CompileShader() local 117 (context->skipValidation() || ValidateCompileShader(context, shaderPacked)); in GL_CompileShader() 120 context->compileShader(shaderPacked); in GL_CompileShader() 122 ANGLE_CAPTURE(CompileShader, isCallValid, context, shaderPacked); in GL_CompileShader() 218 ShaderProgramID shaderPacked = PackParam<ShaderProgramID>(shader); in GL_DeleteShader() local 221 (context->skipValidation() || ValidateDeleteShader(context, shaderPacked)); in GL_DeleteShader() [all …]
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/external/angle/src/libANGLE/capture/ |
D | capture_gles_2_0_autogen.h | 26 ShaderProgramID shaderPacked); 102 ShaderProgramID shaderPacked); 167 ShaderProgramID shaderPacked); 178 ShaderProgramID shaderPacked); 304 ShaderProgramID shaderPacked, 316 ShaderProgramID shaderPacked, 322 ShaderProgramID shaderPacked, 392 ShaderProgramID shaderPacked, 445 ShaderProgramID shaderPacked, 926 ShaderProgramID shaderPacked, [all …]
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D | capture_gles_2_0_autogen.cpp | 35 ShaderProgramID shaderPacked) in CaptureAttachShader() argument 40 paramBuffer.addValueParam("shaderPacked", ParamType::TShaderProgramID, shaderPacked); in CaptureAttachShader() 343 ShaderProgramID shaderPacked) in CaptureCompileShader() argument 347 paramBuffer.addValueParam("shaderPacked", ParamType::TShaderProgramID, shaderPacked); in CaptureCompileShader() 627 ShaderProgramID shaderPacked) in CaptureDeleteShader() argument 631 paramBuffer.addValueParam("shaderPacked", ParamType::TShaderProgramID, shaderPacked); in CaptureDeleteShader() 696 ShaderProgramID shaderPacked) in CaptureDetachShader() argument 701 paramBuffer.addValueParam("shaderPacked", ParamType::TShaderProgramID, shaderPacked); in CaptureDetachShader() 1474 ShaderProgramID shaderPacked, in CaptureGetShaderInfoLog() argument 1481 paramBuffer.addValueParam("shaderPacked", ParamType::TShaderProgramID, shaderPacked); in CaptureGetShaderInfoLog() [all …]
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D | capture_gles_ext_autogen.h | 317 ShaderProgramID shaderPacked, 811 ShaderProgramID shaderPacked, 2709 ShaderProgramID shaderPacked, 2717 ShaderProgramID shaderPacked, 3621 ShaderProgramID shaderPacked, 3628 ShaderProgramID shaderPacked,
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D | capture_gles_ext_autogen.cpp | 1380 ShaderProgramID shaderPacked, in CaptureGetShaderivRobustANGLE() argument 1388 paramBuffer.addValueParam("shaderPacked", ParamType::TShaderProgramID, shaderPacked); in CaptureGetShaderivRobustANGLE() 1396 CaptureGetShaderivRobustANGLE_length(glState, isCallValid, shaderPacked, pname, bufSize, in CaptureGetShaderivRobustANGLE() 1412 CaptureGetShaderivRobustANGLE_params(glState, isCallValid, shaderPacked, pname, bufSize, in CaptureGetShaderivRobustANGLE() 4233 ShaderProgramID shaderPacked, in CaptureGetTranslatedShaderSourceANGLE() argument 4240 paramBuffer.addValueParam("shaderPacked", ParamType::TShaderProgramID, shaderPacked); in CaptureGetTranslatedShaderSourceANGLE() 4247 CaptureGetTranslatedShaderSourceANGLE_length(glState, isCallValid, shaderPacked, bufsize, in CaptureGetTranslatedShaderSourceANGLE() 4263 CaptureGetTranslatedShaderSourceANGLE_source(glState, isCallValid, shaderPacked, bufsize, in CaptureGetTranslatedShaderSourceANGLE()
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/external/angle/src/libGLESv2/ |
D | entry_points_gles_2_0_autogen.cpp | 56 ShaderProgramID shaderPacked = PackParam<ShaderProgramID>(shader); in GL_AttachShader() local 59 ValidateAttachShader(context, programPacked, shaderPacked)); in GL_AttachShader() 62 context->attachShader(programPacked, shaderPacked); in GL_AttachShader() 64 ANGLE_CAPTURE(AttachShader, isCallValid, context, programPacked, shaderPacked); in GL_AttachShader() 524 ShaderProgramID shaderPacked = PackParam<ShaderProgramID>(shader); in GL_CompileShader() local 527 (context->skipValidation() || ValidateCompileShader(context, shaderPacked)); in GL_CompileShader() 530 context->compileShader(shaderPacked); in GL_CompileShader() 532 ANGLE_CAPTURE(CompileShader, isCallValid, context, shaderPacked); in GL_CompileShader() 876 ShaderProgramID shaderPacked = PackParam<ShaderProgramID>(shader); in GL_DeleteShader() local 879 (context->skipValidation() || ValidateDeleteShader(context, shaderPacked)); in GL_DeleteShader() [all …]
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D | entry_points_gles_ext_autogen.cpp | 1257 ShaderProgramID shaderPacked = PackParam<ShaderProgramID>(shader); in GL_GetShaderivRobustANGLE() local 1261 ValidateGetShaderivRobustANGLE(context, shaderPacked, pname, bufSize, length, params)); in GL_GetShaderivRobustANGLE() 1264 context->getShaderivRobust(shaderPacked, pname, bufSize, length, params); in GL_GetShaderivRobustANGLE() 1266 ANGLE_CAPTURE(GetShaderivRobustANGLE, isCallValid, context, shaderPacked, pname, bufSize, in GL_GetShaderivRobustANGLE() 3401 ShaderProgramID shaderPacked = PackParam<ShaderProgramID>(shader); in GL_GetTranslatedShaderSourceANGLE() local 3405 context, shaderPacked, bufsize, length, source)); in GL_GetTranslatedShaderSourceANGLE() 3408 context->getTranslatedShaderSource(shaderPacked, bufsize, length, source); in GL_GetTranslatedShaderSourceANGLE() 3410 ANGLE_CAPTURE(GetTranslatedShaderSourceANGLE, isCallValid, context, shaderPacked, bufsize, in GL_GetTranslatedShaderSourceANGLE()
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