Searched refs:shaderTransform (Results 1 – 1 of 1) sorted by relevance
273 SkMatrix shaderTransform = as_SB(shader)->getLocalMatrix(); in make_fallback_shader() local309 shaderTransform.setTranslate(shaderRect.x(), shaderRect.y()); in make_fallback_shader()310 shaderTransform.preScale(1 / scale.width(), 1 / scale.height()); in make_fallback_shader()315 SkMatrix::Concat(canvasTransform, shaderTransform), in make_fallback_shader()349 SkMatrix shaderTransform; in SkPDFMakeShader() local351 if (SkImage* skimg = shader->isAImage(&shaderTransform, imageTileModes)) { in SkPDFMakeShader()352 SkMatrix finalMatrix = SkMatrix::Concat(canvasTransform, shaderTransform); in SkPDFMakeShader()