/external/angle/src/libANGLE/capture/ |
D | capture_gles_2_0_autogen.h | 256 ShaderProgramID *shadersPacked); 439 const ShaderProgramID *shadersPacked, 856 ShaderProgramID *shadersPacked, 863 ShaderProgramID *shadersPacked, 1032 const ShaderProgramID *shadersPacked, 1040 const ShaderProgramID *shadersPacked,
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D | capture_gles_2_0_autogen.cpp | 1143 ShaderProgramID *shadersPacked) in CaptureGetAttachedShaders() argument 1155 shadersPacked, &countParam); in CaptureGetAttachedShaders() 1169 InitParamValue(ParamType::TShaderProgramIDPointer, shadersPacked, in CaptureGetAttachedShaders() 1172 count, shadersPacked, &shadersPackedParam); in CaptureGetAttachedShaders() 2154 const ShaderProgramID *shadersPacked, in CaptureShaderBinary() argument 2166 InitParamValue(ParamType::TShaderProgramIDConstPointer, shadersPacked, in CaptureShaderBinary() 2168 CaptureShaderBinary_shadersPacked(glState, isCallValid, count, shadersPacked, binaryformat, in CaptureShaderBinary() 2187 CaptureShaderBinary_binary(glState, isCallValid, count, shadersPacked, binaryformat, binary, in CaptureShaderBinary()
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/external/angle/src/libANGLE/ |
D | Context_gles_2_0_autogen.h | 85 ShaderProgramID *shadersPacked); \ 134 void shaderBinary(GLsizei count, const ShaderProgramID *shadersPacked, GLenum binaryformat, \
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D | validationES2_autogen.h | 186 const ShaderProgramID *shadersPacked); 297 const ShaderProgramID *shadersPacked,
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/external/angle/src/libGLESv2/ |
D | entry_points_gles_2_0_autogen.cpp | 1481 ShaderProgramID *shadersPacked = PackParam<ShaderProgramID *>(shaders); in GL_GetAttachedShaders() local 1485 ValidateGetAttachedShaders(context, programPacked, maxCount, count, shadersPacked)); in GL_GetAttachedShaders() 1488 context->getAttachedShaders(programPacked, maxCount, count, shadersPacked); in GL_GetAttachedShaders() 1491 shadersPacked); in GL_GetAttachedShaders() 2572 const ShaderProgramID *shadersPacked = PackParam<const ShaderProgramID *>(shaders); in GL_ShaderBinary() local 2576 ValidateShaderBinary(context, count, shadersPacked, binaryformat, binary, length)); in GL_ShaderBinary() 2579 context->shaderBinary(count, shadersPacked, binaryformat, binary, length); in GL_ShaderBinary() 2581 ANGLE_CAPTURE(ShaderBinary, isCallValid, context, count, shadersPacked, binaryformat, in GL_ShaderBinary()
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/external/angle/src/libGL/ |
D | entry_points_gl_2_autogen.cpp | 409 ShaderProgramID *shadersPacked = PackParam<ShaderProgramID *>(shaders); in GL_GetAttachedShaders() local 413 ValidateGetAttachedShaders(context, programPacked, maxCount, count, shadersPacked)); in GL_GetAttachedShaders() 416 context->getAttachedShaders(programPacked, maxCount, count, shadersPacked); in GL_GetAttachedShaders() 419 shadersPacked); in GL_GetAttachedShaders()
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D | entry_points_gl_4_autogen.cpp | 3422 const ShaderProgramID *shadersPacked = PackParam<const ShaderProgramID *>(shaders); in GL_ShaderBinary() local 3426 ValidateShaderBinary(context, count, shadersPacked, binaryformat, binary, length)); in GL_ShaderBinary() 3429 context->shaderBinary(count, shadersPacked, binaryformat, binary, length); in GL_ShaderBinary() 3431 ANGLE_CAPTURE(ShaderBinary, isCallValid, context, count, shadersPacked, binaryformat, in GL_ShaderBinary()
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