Searched refs:shadowInitData (Results 1 – 1 of 1) sorted by relevance
397 GetInitDataFromD3D11<T> *shadowInitData = initData; in allocate() local398 if (!shadowInitData && mInitializeAllocations) in allocate()400 shadowInitData = createInitDataIfNeeded<T>(desc); in allocate()403 HRESULT hr = CreateResource(device, desc, shadowInitData, &resource); in allocate()406 if (!shadowInitData && mInitializeAllocations) in allocate()