Searched refs:stored_data (Results 1 – 3 of 3) sorted by relevance
137 const void *stored_data; member
144 const void *stored_data; member
129 setup->constants[i].stored_data = NULL; in lp_setup_reset()1210 !setup->constants[i].stored_data || in try_update_scene_state()1211 memcmp(setup->constants[i].stored_data, in try_update_scene_state()1226 setup->constants[i].stored_data = stored; in try_update_scene_state()1229 setup->constants[i].stored_data; in try_update_scene_state()1233 setup->constants[i].stored_data = NULL; in try_update_scene_state()