Searched refs:swizzleAlpha (Results 1 – 9 of 9) sorted by relevance
/external/angle/src/libANGLE/renderer/vulkan/ |
D | vk_format_utils.cpp | 376 return swizzleState.swizzleAlpha; in GetSwizzleStateComponent() 390 result.swizzleAlpha = GetSwizzleStateComponent(formatSwizzle, toApply.swizzleAlpha); in ApplySwizzle() 419 internalSwizzle.swizzleAlpha = swizzleA; in GetFormatSwizzle() 433 internalSwizzle.swizzleAlpha = GL_ONE; in GetFormatSwizzle() 444 internalSwizzle.swizzleAlpha = angleFormat.alphaBits > 0 ? GL_ALPHA : GL_ONE; in GetFormatSwizzle()
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D | vk_helpers.cpp | 4463 viewInfo.components.a = gl_vk::GetSwizzle(swizzleMap.swizzleAlpha); in initLayerImageViewImpl()
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/external/angle/src/tests/gl_tests/ |
D | SwizzleTest.cpp | 55 permutation.swizzleAlpha = a; in SwizzleTest() 176 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, permutation.swizzleAlpha); in runTest2D() 184 getExpectedValue(permutation.swizzleAlpha, unswizzled)); in runTest2D() 200 GLenum swizzleAlpha; member
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/external/angle/src/libANGLE/ |
D | Texture.cpp | 112 : swizzleRed(GL_RED), swizzleGreen(GL_GREEN), swizzleBlue(GL_BLUE), swizzleAlpha(GL_ALPHA) in SwizzleState() 116 : swizzleRed(red), swizzleGreen(green), swizzleBlue(blue), swizzleAlpha(alpha) in SwizzleState() 122 swizzleAlpha != GL_ALPHA; in swizzleRequired() 128 swizzleBlue == other.swizzleBlue && swizzleAlpha == other.swizzleAlpha; in operator ==() 828 void Texture::setSwizzleAlpha(const Context *context, GLenum swizzleAlpha) in setSwizzleAlpha() argument 830 mState.mSwizzleState.swizzleAlpha = swizzleAlpha; in setSwizzleAlpha() 836 return mState.mSwizzleState.swizzleAlpha; in getSwizzleAlpha()
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D | Texture.h | 100 GLenum swizzleAlpha; member 274 void setSwizzleAlpha(const Context *context, GLenum swizzleAlpha);
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/external/angle/src/libANGLE/renderer/gl/ |
D | TextureGL.cpp | 1571 mState.getSwizzleState().swizzleAlpha, in syncState() 1572 &mAppliedSwizzle.swizzleAlpha)); in syncState()
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/external/angle/src/libANGLE/capture/ |
D | frame_capture_utils.cpp | 865 json->addScalar("SwizzleAlpha", swizzleState.swizzleAlpha); in SerializeSwizzleState()
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | Blit11.cpp | 873 swizzleIndices[3] = GetSwizzleIndex(swizzleTarget.swizzleAlpha); in swizzleTexture()
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/external/angle/src/libANGLE/renderer/metal/ |
D | TextureMtl.mm | 1366 context, mState.getSwizzleState().swizzleAlpha, mFormat, glInternalFormat)));
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