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Searched refs:texB (Results 1 – 5 of 5) sorted by relevance

/external/skia/tests/sksl/metal/
DSamplerGlobals.metal12 texture2d<float> texB;
15 …at> texA[[texture(1)]], sampler texASmplr[[sampler(1)]], texture2d<float> texB[[texture(0)]], samp…
16 Globals _globals{texA, texASmplr, texB, texBSmplr};
20 …_out.sk_FragColor = _globals.texA.sample(_globals.texASmplr, float2(0.0)) * _globals.texB.sample(_…
/external/skia/resources/sksl/metal/
DSamplerGlobals.sksl2 layout(binding=0) uniform sampler2D texB;
5 sk_FragColor = sample(texA, half2(0)) * sample(texB, half2(0));
/external/angle/src/tests/gl_tests/
DFramebufferTest.cpp739 GLTexture texB; in TEST_P() local
740 glBindTexture(GL_TEXTURE_3D, texB); in TEST_P()
746 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, texB, 0, 0); in TEST_P()
2941 GLTexture texA, texB; in TEST_P() local
2944 glBindTexture(GL_TEXTURE_2D, texB); in TEST_P()
2950 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, texB, 0); in TEST_P()
DStateChangeTest.cpp4727 GLTexture texB; in TEST_P() local
4728 glBindTexture(GL_TEXTURE_2D, texB); in TEST_P()
4738 glBindImageTexture(0, texB, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8); in TEST_P()
DGLSLTest.cpp5087 GLTexture texB; in TEST_P() local
5089 glBindTexture(GL_TEXTURE_2D, texB); in TEST_P()