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Searched refs:texCoordComps (Results 1 – 4 of 4) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fShaderTextureFunctionTests.cpp422 int texCoordComps = m_textureSpec.type == TEXTURETYPE_2D ? 2 : 3; in initShaderSources() local
424 glu::DataType coordType = glu::getDataTypeFloatVec(texCoordComps+extraCoordComps); in initShaderSources()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderTextureFunctionTests.cpp1232 int texCoordComps = m_textureSpec.type == TEXTURETYPE_1D ? 1 : in initShaderSources() local
1238 …glu::DataType coordType = glu::getDataTypeFloatVec(isCubeArrayShadow ? 4 : texCoordComps+extraC… in initShaderSources()
1364 op << glu::getDataTypeName(glu::getDataTypeIntVec(texCoordComps+extraCoordComps)) << "("; in initShaderSources()
2761 const int texCoordComps = getQueryLodFuncTextCoordComps(m_textureSpec.type); in setupDefaultInputs() local
2769 DE_ASSERT(de::inRange(texCoordComps, 1, 3)); in setupDefaultInputs()
2770 DE_ASSERT((int)texCoord.size() == texCoordComps * 4); in setupDefaultInputs()
2772 …addAttribute(1u, coordFormats[texCoordComps - 1], (deUint32)(texCoordComps * sizeof(float)), numVe… in setupDefaultInputs()
2838 const int texCoordComps = getQueryLodFuncTextCoordComps(m_textureSpec.type); in computeQuadTexCoord() local
2847 res.resize(4 * texCoordComps); in computeQuadTexCoord()
2850 deMemcpy(&res[ndx * texCoordComps], coords[ndx].getPtr(), texCoordComps * sizeof(float)); in computeQuadTexCoord()
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/external/deqp/external/openglcts/modules/glesext/texture_shadow_lod/
DesextcTextureShadowLodFunctionsTest.cpp716 int texCoordComps = m_textureSpec.type == TEXTURETYPE_2D ? 2 : 3; in initShaderSources() local
719 glu::DataType coordType = glu::getDataTypeFloatVec(texCoordComps + extraCoordComps); in initShaderSources()
/external/deqp/modules/gles3/functional/
Des3fShaderTextureFunctionTests.cpp753 int texCoordComps = m_textureSpec.type == TEXTURETYPE_2D ? 2 : 3; in initShaderSources() local
755 glu::DataType coordType = glu::getDataTypeFloatVec(texCoordComps+extraCoordComps); in initShaderSources()
864 op << "ivec" << (texCoordComps+extraCoordComps) << "("; in initShaderSources()