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Searched refs:textureArraySlice (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DRenderer11.cpp1577 UINT textureArraySlice = in getD3DTextureInfo() local
1579 if (textureArraySlice >= desc.ArraySize) in getD3DTextureInfo()
1582 << "Invalid client buffer texture array slice: " << textureArraySlice; in getD3DTextureInfo()
1612 *arraySlice = textureArraySlice; in getD3DTextureInfo()