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Searched refs:textureResource (Results 1 – 6 of 6) sorted by relevance

/external/skia/src/gpu/d3d/
DGrD3DCpuDescriptorManager.cpp19 GrD3DGpu* gpu, ID3D12Resource* textureResource) { in createRenderTargetView() argument
21 gpu->device()->CreateRenderTargetView(textureResource, nullptr, descriptor.fHandle); in createRenderTargetView()
31 GrD3DGpu* gpu, ID3D12Resource* textureResource) { in createDepthStencilView() argument
33 gpu->device()->CreateDepthStencilView(textureResource, nullptr, descriptor.fHandle); in createDepthStencilView()
DGrD3DCpuDescriptorManager.h20 ID3D12Resource* textureResource);
24 ID3D12Resource* textureResource);
DGrD3DTextureResource.h92 Resource(const gr_cp<ID3D12Resource>& textureResource, in Resource() argument
94 : fResource(textureResource) in Resource()
DGrD3DResourceProvider.cpp85 ID3D12Resource* textureResource) { in createRenderTargetView() argument
86 return fCpuDescriptorManager.createRenderTargetView(fGpu, textureResource); in createRenderTargetView()
95 ID3D12Resource* textureResource) { in createDepthStencilView() argument
96 return fCpuDescriptorManager.createDepthStencilView(fGpu, textureResource); in createDepthStencilView()
DGrD3DResourceProvider.h49 GrD3DDescriptorHeap::CPUHandle createRenderTargetView(ID3D12Resource* textureResource);
52 GrD3DDescriptorHeap::CPUHandle createDepthStencilView(ID3D12Resource* textureResource);
DGrD3DGpu.cpp1391 ID3D12Resource* textureResource = info.fResource.get(); in isTestingOnlyBackendTexture() local
1392 if (!textureResource) { in isTestingOnlyBackendTexture()
1395 return !(textureResource->GetDesc().Flags & D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE); in isTestingOnlyBackendTexture()