Searched refs:textureTargetToUse (Results 1 – 1 of 1) sorted by relevance
2975 GLenum textureTargetToUse = target; in ValidateCopyImageSubDataTargetRegion() local2979 textureTargetToUse = GL_TEXTURE_CUBE_MAP_POSITIVE_X; in ValidateCopyImageSubDataTargetRegion()2983 texture->getWidth(PackParam<TextureTarget>(textureTargetToUse), level)); in ValidateCopyImageSubDataTargetRegion()2985 texture->getHeight(PackParam<TextureTarget>(textureTargetToUse), level)); in ValidateCopyImageSubDataTargetRegion()2995 *samples = texture->getSamples(PackParam<TextureTarget>(textureTargetToUse), level); in ValidateCopyImageSubDataTargetRegion()3042 GLenum textureTargetToUse = target; in GetTargetFormatInfo() local3048 textureTargetToUse = GL_TEXTURE_CUBE_MAP_POSITIVE_X; in GetTargetFormatInfo()3050 return *texture->getFormat(PackParam<TextureTarget>(textureTargetToUse), level).info; in GetTargetFormatInfo()