Searched refs:uniformStops (Results 1 – 2 of 2) sorted by relevance
185 bool uniformStops = true; in SkGradientShaderBase() local190 uniformStops &= SkScalarNearlyEqual(uniformStep, curr - prev); in SkGradientShaderBase()196 if (uniformStops) { in SkGradientShaderBase()
188 bool uniformStops = true; in SkGradientShaderBase() local193 uniformStops &= SkScalarNearlyEqual(uniformStep, curr - prev); in SkGradientShaderBase()199 if (uniformStops) { in SkGradientShaderBase()