Searched refs:uniform_buffer_standard_layout (Results 1 – 9 of 9) sorted by relevance
46 uniform_buffer_standard_layout(false), in spv_validator_options_t()55 bool uniform_buffer_standard_layout; member
106 options->uniform_buffer_standard_layout = val; in spvValidatorOptionsSetUniformBufferStandardLayout()
46 uniform_buffer_standard_layout(false), in spv_validator_options_t()56 bool uniform_buffer_standard_layout; member
389 if (vstate.options()->uniform_buffer_standard_layout) blockRules = false; in checkLayout()
390 if (vstate.options()->uniform_buffer_standard_layout) blockRules = false; in checkLayout()
1545 …nabled([=](const DeviceFeatures &features) { return features.uniform_buffer_standard_layout.*ptr; … in ValidateShaderCapabilities()3110 … enabled_features.uniform_buffer_standard_layout.uniformBufferStandardLayout == VK_TRUE) { in PreCallValidateCreateShaderModule()
1552 VkPhysicalDeviceUniformBufferStandardLayoutFeaturesKHR uniform_buffer_standard_layout;
2547 …state_tracker->enabled_features.uniform_buffer_standard_layout = *uniform_buffer_standard_layout_f… in PostCallRecordCreateDevice()