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Searched refs:wglIsEnabledFrameLockI3D (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/include/GL/
Dwglext.h609 BOOL WINAPI wglIsEnabledFrameLockI3D (BOOL *pFlag);
/external/mesa3d/include/GL/
Dwglext.h614 BOOL WINAPI wglIsEnabledFrameLockI3D (BOOL *pFlag);
/external/angle/src/third_party/khronos/GL/
Dwglext.h599 BOOL WINAPI wglIsEnabledFrameLockI3D (BOOL *pFlag);
/external/OpenCL-CTS/test_conformance/gl/GLEW/GL/
Dwglew.h880 #define wglIsEnabledFrameLockI3D WGLEW_GET_FUN(__wglewIsEnabledFrameLockI3D) macro
/external/angle/include/WGL/
Dwgl.h705 BOOL WINAPI wglIsEnabledFrameLockI3D (BOOL *pFlag);
/external/OpenCL-CTS/test_conformance/gl/GLEW/
Dglew.c19319 …r = ((wglIsEnabledFrameLockI3D = (PFNWGLISENABLEDFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyt… in _glewInit_WGL_I3D_swap_frame_lock()