Searched refs:writeDepth (Results 1 – 4 of 4) sorted by relevance
/external/swiftshader/src/Shader/ |
D | PixelRoutine.hpp | 83 void writeDepth(Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &zMask);
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/external/swiftshader/src/Pipeline/ |
D | PixelRoutine.hpp | 83 void writeDepth(Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, const Int &zMask);
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D | PixelRoutine.cpp | 319 writeDepth(zBuffer, q, x, z[q], zMask[q]); in quad() 692 void PixelRoutine::writeDepth(Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, const I… in writeDepth() function in sw::PixelRoutine
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/external/deqp/external/vulkancts/modules/vulkan/renderpass/ |
D | vktRenderPassTests.cpp | 1940 const VkBool32 writeDepth = renderInfo.getDepthStencilAttachmentLayout() in createSubpassPipeline() local 1957 writeDepth, // depthTestEnable in createSubpassPipeline() 1958 writeDepth, // depthWriteEnable in createSubpassPipeline()
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