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/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderInvariance.cpp3038 bool x_is_1 = de::abs(outer_edge_vertices[0][0] - 1.0f) < epsilon; in verifyResultData() local
3054 else if (x_is_1 && y_is_0) in verifyResultData()
3060 else if (x_is_1 && y_is_1) in verifyResultData()