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/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderInvariance.cpp3040 bool y_is_1 = de::abs(outer_edge_vertices[0][1] - 1.0f) < epsilon; in verifyResultData() local
3048 else if (x_is_0 && y_is_1) in verifyResultData()
3060 else if (x_is_1 && y_is_1) in verifyResultData()