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Searched refs:yedge (Results 1 – 1 of 1) sorted by relevance

/external/deqp/framework/common/
DtcuTextureUtil.cpp861 int yedge = deFloorFloatToInt32(float(access.getHeight()) * 0.6f); in fillWithComponentGradients2D() local
879 coefR += (y < yedge) ? t * 0.4f : (1 - t) * 0.6f; in fillWithComponentGradients2D()
880 coefG += (y < yedge) ? (1.0f - t) * 0.4f : t * 0.6f - 0.2f; in fillWithComponentGradients2D()
881 coefB += (y < yedge) ? t * 0.4f : (1 - t) * 0.6f; in fillWithComponentGradients2D()
882 coefA += (y < yedge) ? (1.0f - t) * 0.4f : t * 0.6f - 0.2f; in fillWithComponentGradients2D()