Searched refs:zero_bo_data (Results 1 – 1 of 1) sorted by relevance
/external/deqp/external/openglcts/modules/glesext/tessellation_shader/ |
D | esextcTessellationShaderInvariance.cpp | 563 char* zero_bo_data = new char[bo_size]; in iterate() local 565 memset(zero_bo_data, 0, bo_size); in iterate() 567 gl.bufferData(GL_TRANSFORM_FEEDBACK_BUFFER, bo_size, zero_bo_data, GL_STATIC_DRAW); in iterate() 570 delete[] zero_bo_data; in iterate() 571 zero_bo_data = NULL; in iterate() 924 char* zero_bo_data = new char[vertex_size * n_vertices]; in verifyResultData() local 926 memset(zero_bo_data, 0, zero_bo_size); in verifyResultData() 928 if (memcmp(data1_ptr, zero_bo_data, zero_bo_size) == 0 || in verifyResultData() 929 memcmp(data2_ptr, zero_bo_data, zero_bo_size) == 0) in verifyResultData() 934 delete[] zero_bo_data; in verifyResultData() [all …]
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