Searched refs:RandomUint32 (Results 1 – 5 of 5) sorted by relevance
27 uint32_t RandomUint32() { return (unsigned int)rand(); } in RandomUint32() function50 int len = RandomUint32() % MAX_CHAR_POINTER_LENGTH; in RandomCharPointer()57 int len = RandomUint32() % MAX_CHAR_POINTER_LENGTH; in RandomVoidPointer()
81 return RandomUint32(); in GenerateGpsPositionMode()91 return RandomUint32(); in GenerateGpsPositionMode()96 return RandomUint32(); in GenerateGpsPositionRecurrence()
40 state->color = RandomUint32(); in GenerateLightState()
30 extern uint32_t RandomUint32();
90 …rg(2).scalar_value().has_uint32_t()) ? func_msg->arg(2).scalar_value().uint32_t() : RandomUint32(); in Fuzz()107 …rg(2).scalar_value().has_uint32_t()) ? func_msg->arg(2).scalar_value().uint32_t() : RandomUint32(); in Fuzz()147 …rg(2).scalar_value().has_uint32_t()) ? func_msg->arg(2).scalar_value().uint32_t() : RandomUint32(); in Fuzz()