1 /** \file
2  * Defines the interface for an ANTLR3 common token stream. Custom token streams should create
3  * one of these and then override any functions by installing their own pointers
4  * to implement the various functions.
5  */
6 #ifndef	_ANTLR3_TOKENSTREAM_H
7 #define	_ANTLR3_TOKENSTREAM_H
8 
9 // [The "BSD licence"]
10 // Copyright (c) 2005-2009 Jim Idle, Temporal Wave LLC
11 // http://www.temporal-wave.com
12 // http://www.linkedin.com/in/jimidle
13 //
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20 //    notice, this list of conditions and the following disclaimer.
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23 //    documentation and/or other materials provided with the distribution.
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37 
38 #include    <antlr3defs.h>
39 #include    <antlr3string.h>
40 #include    <antlr3collections.h>
41 #include    <antlr3input.h>
42 #include    <antlr3commontoken.h>
43 #include    <antlr3bitset.h>
44 #include	<antlr3debugeventlistener.h>
45 
46 #ifdef __cplusplus
47 extern "C" {
48 #endif
49 
50 /** Definition of a token source, which has a pointer to a function that
51  *  returns the next token (using a token factory if it is going to be
52  *  efficient) and a pointer to an ANTLR3_INPUT_STREAM. This is slightly
53  *  different to the Java interface because we have no way to implement
54  *  multiple interfaces without defining them in the interface structure
55  *  or casting (void *), which is too convoluted.
56  */
57 typedef struct ANTLR3_TOKEN_SOURCE_struct
58 {
59     /** Pointer to a function that returns the next token in the stream.
60      */
61     pANTLR3_COMMON_TOKEN    (*nextToken)(struct ANTLR3_TOKEN_SOURCE_struct * tokenSource);
62 
63     /** Whoever is providing tokens, needs to provide a string factory too
64      */
65     pANTLR3_STRING_FACTORY  strFactory;
66 
67     /** A special pre-allocated token, which signifies End Of Tokens. Because this must
68      *  be set up with the current input index and so on, we embed the structure and
69      *  return the address of it. It is marked as factoryMade, so that it is never
70      *  attempted to be freed.
71      */
72     ANTLR3_COMMON_TOKEN	    eofToken;
73 
74 	/// A special pre-allocated token, which is returned by mTokens() if the
75 	/// lexer rule said to just skip the generated token altogether.
76 	/// Having this single token stops us wasting memory by have the token factory
77 	/// actually create something that we are going to SKIP(); anyway.
78 	///
79 	ANTLR3_COMMON_TOKEN		skipToken;
80 
81     /** Whatever is supplying the token source interface, needs a pointer to
82      *  itself so that this pointer can be passed to it when the nextToken
83      *  function is called.
84      */
85     void		    * super;
86 
87     /** When the token source is constructed, it is populated with the file
88      *  name from whence the tokens were produced by the lexer. This pointer is a
89      *  copy of the one supplied by the CharStream (and may be NULL) so should
90      *  not be manipulated other than to copy or print it.
91      */
92     pANTLR3_STRING	    fileName;
93 }
94     ANTLR3_TOKEN_SOURCE;
95 
96 /** Definition of the ANTLR3 common token stream interface.
97  * \remark
98  * Much of the documentation for this interface is stolen from Ter's Java implementation.
99  */
100 typedef	struct ANTLR3_TOKEN_STREAM_struct
101 {
102     /** Pointer to the token source for this stream
103      */
104     pANTLR3_TOKEN_SOURCE    tokenSource;
105 
106     /** Whatever is providing this interface needs a pointer to itself
107      *  so that this can be passed back to it whenever the api functions
108      *  are called.
109      */
110     void	      * super;
111 
112     /** All input streams implement the ANTLR3_INT_STREAM interface...
113      */
114     pANTLR3_INT_STREAM	    istream;
115 
116 	/// Debugger interface, is this is a debugging token stream
117 	///
118 	pANTLR3_DEBUG_EVENT_LISTENER		debugger;
119 
120 	/// Indicates the initial stream state for dbgConsume()
121 	///
122 	ANTLR3_BOOLEAN			initialStreamState;
123 
124     /** Get Token at current input pointer + i ahead where i=1 is next Token.
125      *  i<0 indicates tokens in the past.  So -1 is previous token and -2 is
126      *  two tokens ago. LT(0) is undefined.  For i>=n, return Token.EOFToken.
127      *  Return null for LT(0) and any index that results in an absolute address
128      *  that is negative.
129      */
130     pANTLR3_COMMON_TOKEN    (*_LT)		(struct ANTLR3_TOKEN_STREAM_struct * tokenStream, ANTLR3_INT32 k);
131 
132     /** Get a token at an absolute index i; 0..n-1.  This is really only
133      *  needed for profiling and debugging and token stream rewriting.
134      *  If you don't want to buffer up tokens, then this method makes no
135      *  sense for you.  Naturally you can't use the rewrite stream feature.
136      *  I believe DebugTokenStream can easily be altered to not use
137      *  this method, removing the dependency.
138      */
139     pANTLR3_COMMON_TOKEN    (*get)		(struct ANTLR3_TOKEN_STREAM_struct * tokenStream, ANTLR3_UINT32 i);
140 
141     /** Where is this stream pulling tokens from?  This is not the name, but
142      *  a pointer into an interface that contains a ANTLR3_TOKEN_SOURCE interface.
143      *  The Token Source interface contains a pointer to the input stream and a pointer
144      *  to a function that returns the next token.
145      */
146     pANTLR3_TOKEN_SOURCE    (*getTokenSource)	(struct ANTLR3_TOKEN_STREAM_struct * tokenStream);
147 
148     /** Function that installs a token source for teh stream
149      */
150     void		    (*setTokenSource)	(struct ANTLR3_TOKEN_STREAM_struct * tokenStream,
151 						 pANTLR3_TOKEN_SOURCE		   tokenSource);
152 
153     /** Return the text of all the tokens in the stream, as the old tramp in
154      *  Leeds market used to say; "Get the lot!"
155      */
156     pANTLR3_STRING	    (*toString)		(struct ANTLR3_TOKEN_STREAM_struct * tokenStream);
157 
158     /** Return the text of all tokens from start to stop, inclusive.
159      *  If the stream does not buffer all the tokens then it can just
160      *  return an empty ANTLR3_STRING or NULL;  Grammars should not access $ruleLabel.text in
161      *  an action in that case.
162      */
163     pANTLR3_STRING	    (*toStringSS)	(struct ANTLR3_TOKEN_STREAM_struct * tokenStream, ANTLR3_UINT32 start, ANTLR3_UINT32 stop);
164 
165     /** Because the user is not required to use a token with an index stored
166      *  in it, we must provide a means for two token objects themselves to
167      *  indicate the start/end location.  Most often this will just delegate
168      *  to the other toString(int,int).  This is also parallel with
169      *  the pTREENODE_STREAM->toString(Object,Object).
170      */
171     pANTLR3_STRING	    (*toStringTT)	(struct ANTLR3_TOKEN_STREAM_struct * tokenStream, pANTLR3_COMMON_TOKEN start, pANTLR3_COMMON_TOKEN stop);
172 
173 
174     /** Function that sets the token stream into debugging mode
175      */
176     void		    (*setDebugListener)	    (struct ANTLR3_TOKEN_STREAM_struct * tokenStream, pANTLR3_DEBUG_EVENT_LISTENER debugger);
177 
178 
179 
180     /** Function that knows how to free the memory for an ANTLR3_TOKEN_STREAM
181      */
182     void		    (*free)		(struct ANTLR3_TOKEN_STREAM_struct * tokenStream);
183 }
184     ANTLR3_TOKEN_STREAM;
185 
186 /** Common token stream is an implementation of ANTLR_TOKEN_STREAM for the default
187  *  parsers and recognizers. You may of course build your own implementation if
188  *  you are so inclined.
189  */
190 typedef	struct	ANTLR3_COMMON_TOKEN_STREAM_struct
191 {
192     /** The ANTLR3_TOKEN_STREAM interface implementation, which also includes
193      *  the intstream implementation. We could duplicate the pANTLR_INT_STREAM
194      *  in this interface and initialize it to a copy, but this could be confusing
195      *  it just results in one more level of indirection and I think that with
196      *  judicial use of 'const' later, the optimizer will do decent job.
197      */
198     pANTLR3_TOKEN_STREAM    tstream;
199 
200     /** Whatever is supplying the COMMON_TOKEN_STREAM needs a pointer to itself
201      *  so that this can be accessed by any of the API functions which it implements.
202      */
203     void		    * super;
204 
205     /** Records every single token pulled from the source indexed by the token index.
206      *  There might be more efficient ways to do this, such as referencing directly in to
207      *  the token factory pools, but for now this is convenient and the ANTLR3_LIST is not
208      *  a huge overhead as it only stores pointers anyway, but allows for iterations and
209      *  so on.
210      */
211     pANTLR3_VECTOR	    tokens;
212 
213     /** Override map of tokens. If a token type has an entry in here, then
214      *  the pointer in the table points to an int, being the override channel number
215      *  that should always be used for this token type.
216      */
217     pANTLR3_LIST	    channelOverrides;
218 
219     /** Discared set. If a token has an entry in this table, then it is thrown
220      *  away (data pointer is always NULL).
221      */
222     pANTLR3_LIST	    discardSet;
223 
224     /* The channel number that this token stream is tuned to. For instance, whitespace
225      * is usually tuned to channel 99, which no token stream would normally tune to and
226      * so it is thrown away.
227      */
228     ANTLR3_UINT32	    channel;
229 
230     /** If this flag is set to ANTLR3_TRUE, then tokens that the stream sees that are not
231      *  in the channel that this stream is tuned to, are not tracked in the
232      *  tokens table. When set to false, ALL tokens are added to the tracking.
233      */
234     ANTLR3_BOOLEAN	    discardOffChannel;
235 
236     /** The index into the tokens list of the current token (the next one that will be
237      *  consumed. p = -1 indicates that the token list is empty.
238      */
239     ANTLR3_INT32	    p;
240 
241     /** A simple filter mechanism whereby you can tell this token stream
242      *  to force all tokens of type ttype to be on channel.  For example,
243      *  when interpreting, we cannot exec actions so we need to tell
244      *  the stream to force all WS and NEWLINE to be a different, ignored
245      *  channel.
246      */
247     void		    (*setTokenTypeChannel)  (struct ANTLR3_COMMON_TOKEN_STREAM_struct * tokenStream,
248 							ANTLR3_UINT32 ttype, ANTLR3_UINT32 channel);
249 
250     /** Add a particular token type to the discard set. If a token is found to belong
251      *  to this set, then it is skipped/thrown away
252      */
253     void		    (*discardTokenType)	    (struct ANTLR3_COMMON_TOKEN_STREAM_struct * tokenStream, ANTLR3_INT32 ttype);
254 
255     /** Signal to discard off channel tokens from here on in.
256      */
257     void		    (*discardOffChannelToks)(struct ANTLR3_COMMON_TOKEN_STREAM_struct * tokenStream, ANTLR3_BOOLEAN discard);
258 
259     /** Function that returns a pointer to the ANTLR3_LIST of all tokens
260      *  in the stream (this causes the buffer to fill if we have not get any yet)
261      */
262     pANTLR3_VECTOR	    (*getTokens)	    (struct ANTLR3_COMMON_TOKEN_STREAM_struct * tokenStream);
263 
264     /** Function that returns all the tokens between a start and a stop index.
265      *  TODO: This is a new list (Ack! Maybe this is a reason to have factories for LISTS and HASHTABLES etc :-( come back to this)
266      */
267     pANTLR3_LIST	    (*getTokenRange)	    (struct ANTLR3_COMMON_TOKEN_STREAM_struct * tokenStream, ANTLR3_UINT32 start, ANTLR3_UINT32 stop);
268 
269     /** Function that returns all the tokens indicated by the specified bitset, within a range of tokens
270      */
271     pANTLR3_LIST	    (*getTokensSet)	    (struct ANTLR3_COMMON_TOKEN_STREAM_struct * tokenStream,
272 							ANTLR3_UINT32 start, ANTLR3_UINT32 stop, pANTLR3_BITSET types);
273 
274     /** Function that returns all the tokens indicated by being a member of the supplied List
275      */
276     pANTLR3_LIST	    (*getTokensList)	    (struct ANTLR3_COMMON_TOKEN_STREAM_struct * tokenStream,
277 							ANTLR3_UINT32 start, ANTLR3_UINT32 stop, pANTLR3_LIST list);
278 
279     /** Function that returns all tokens of a certain type within a range.
280      */
281     pANTLR3_LIST	    (*getTokensType)	    (struct ANTLR3_COMMON_TOKEN_STREAM_struct * tokenStream,
282 							ANTLR3_UINT32 start, ANTLR3_UINT32 stop, ANTLR3_UINT32 type);
283 
284     /** Function that resets the token stream so that it can be reused, but
285      *  but that does not free up any resources, such as the token factory
286      *  the factory pool and so on. This prevents the need to keep freeing
287      *  and reallocating the token pools if the thing you are building is
288      *  a multi-shot dameon or somethign like that. It is much faster to
289      *  just reuse all the vectors.
290      */
291     void                    (*reset)            (struct ANTLR3_COMMON_TOKEN_STREAM_struct * tokenStream);
292 
293     /** Function that knows how to free an ANTLR3_COMMON_TOKEN_STREAM
294      */
295     void		    (*free)		    (struct ANTLR3_COMMON_TOKEN_STREAM_struct * tokenStream);
296 }
297     ANTLR3_COMMON_TOKEN_STREAM;
298 
299 #ifdef __cplusplus
300 }
301 #endif
302 
303 #endif
304