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.github/ | 23-Nov-2023 | - | 34 | 14 | ||
demo/ | 23-Nov-2023 | - | 224 | 164 | ||
test/ | 23-Nov-2023 | - | 767 | 561 | ||
.bower.json | D | 23-Nov-2023 | 1.6 KiB | 51 | 51 | |
.gitignore | D | 23-Nov-2023 | 17 | 2 | 1 | |
.travis.yml | D | 23-Nov-2023 | 784 | 25 | 24 | |
CONTRIBUTING.md | D | 23-Nov-2023 | 3.4 KiB | 78 | 39 | |
README.md | D | 23-Nov-2023 | 1.4 KiB | 45 | 13 | |
bower.json | D | 23-Nov-2023 | 1.3 KiB | 43 | 42 | |
index.html | D | 23-Nov-2023 | 900 | 27 | 12 | |
paper-button-behavior.html | D | 23-Nov-2023 | 2.9 KiB | 98 | 79 | |
paper-checked-element-behavior.html | D | 23-Nov-2023 | 2 KiB | 58 | 44 | |
paper-inky-focus-behavior.html | D | 23-Nov-2023 | 1.7 KiB | 52 | 37 | |
paper-ripple-behavior.html | D | 23-Nov-2023 | 4 KiB | 127 | 107 |
README.md
1 2<!--- 3 4This README is automatically generated from the comments in these files: 5paper-button-behavior.html paper-checked-element-behavior.html paper-inky-focus-behavior.html paper-ripple-behavior.html 6 7Edit those files, and our readme bot will duplicate them over here! 8Edit this file, and the bot will squash your changes :) 9 10The bot does some handling of markdown. Please file a bug if it does the wrong 11thing! https://github.com/PolymerLabs/tedium/issues 12 13--> 14 15[![Build status](https://travis-ci.org/PolymerElements/paper-behaviors.svg?branch=master)](https://travis-ci.org/PolymerElements/paper-behaviors) 16 17_[Demo and API docs](https://elements.polymer-project.org/elements/paper-behaviors)_ 18 19 20<!-- No docs for Polymer.PaperButtonBehavior found. --> 21 22##Polymer.PaperCheckedElementBehavior 23 24Use `Polymer.PaperCheckedElementBehavior` to implement a custom element 25that has a `checked` property similar to `Polymer.IronCheckedElementBehavior` 26and is compatible with having a ripple effect. 27 28 29 30##Polymer.PaperInkyFocusBehavior 31 32`Polymer.PaperInkyFocusBehavior` implements a ripple when the element has keyboard focus. 33 34 35 36##Polymer.PaperRippleBehavior 37 38`Polymer.PaperRippleBehavior` dynamically implements a ripple 39when the element has focus via pointer or keyboard. 40 41NOTE: This behavior is intended to be used in conjunction with and after 42`Polymer.IronButtonState` and `Polymer.IronControlState`. 43 44 45