1// Run this using JavaScriptTest.sh
2var assert = require('assert');
3var fs = require('fs');
4
5var flatbuffers = require('../js/flatbuffers').flatbuffers;
6var MyGame = require(process.argv[2]).MyGame;
7
8function main() {
9
10  // First, let's test reading a FlatBuffer generated by C++ code:
11  // This file was generated from monsterdata_test.json
12  var data = new Uint8Array(fs.readFileSync('monsterdata_test.mon'));
13
14  // Now test it:
15
16  var bb = new flatbuffers.ByteBuffer(data);
17  testBuffer(bb);
18
19  // Second, let's create a FlatBuffer from scratch in JavaScript, and test it also.
20  // We use an initial size of 1 to exercise the reallocation algorithm,
21  // normally a size larger than the typical FlatBuffer you generate would be
22  // better for performance.
23  var fbb = new flatbuffers.Builder(1);
24  createMonster(fbb);
25  serializeAndTest(fbb);
26
27  // clear the builder, repeat tests
28  var clearIterations = 100;
29  var startingCapacity = fbb.bb.capacity();
30  for (var i = 0; i < clearIterations; i++) {
31    fbb.clear();
32    createMonster(fbb);
33    serializeAndTest(fbb);
34  }
35  // the capacity of our buffer shouldn't increase with the same size payload
36  assert.strictEqual(fbb.bb.capacity(), startingCapacity);
37
38  test64bit();
39  testUnicode();
40  fuzzTest1();
41
42  console.log('FlatBuffers test: completed successfully');
43}
44
45function createMonster(fbb) {
46  // We set up the same values as monsterdata.json:
47
48  var str = fbb.createString('MyMonster');
49
50  var inv = MyGame.Example.Monster.createInventoryVector(fbb, [0, 1, 2, 3, 4]);
51
52  var fred = fbb.createString('Fred');
53  MyGame.Example.Monster.startMonster(fbb);
54  MyGame.Example.Monster.addName(fbb, fred);
55  var mon2 = MyGame.Example.Monster.endMonster(fbb);
56
57  MyGame.Example.Monster.startTest4Vector(fbb, 2);
58  MyGame.Example.Test.createTest(fbb, 10, 20);
59  MyGame.Example.Test.createTest(fbb, 30, 40);
60  var test4 = fbb.endVector();
61
62  var testArrayOfString = MyGame.Example.Monster.createTestarrayofstringVector(fbb, [
63    fbb.createString('test1'),
64    fbb.createString('test2')
65  ]);
66
67  MyGame.Example.Monster.startMonster(fbb);
68  MyGame.Example.Monster.addPos(fbb, MyGame.Example.Vec3.createVec3(fbb, 1, 2, 3, 3, MyGame.Example.Color.Green, 5, 6));
69  MyGame.Example.Monster.addHp(fbb, 80);
70  MyGame.Example.Monster.addName(fbb, str);
71  MyGame.Example.Monster.addInventory(fbb, inv);
72  MyGame.Example.Monster.addTestType(fbb, MyGame.Example.Any.Monster);
73  MyGame.Example.Monster.addTest(fbb, mon2);
74  MyGame.Example.Monster.addTest4(fbb, test4);
75  MyGame.Example.Monster.addTestarrayofstring(fbb, testArrayOfString);
76  MyGame.Example.Monster.addTestbool(fbb, true);
77  var mon = MyGame.Example.Monster.endMonster(fbb);
78
79  MyGame.Example.Monster.finishMonsterBuffer(fbb, mon);
80}
81
82function serializeAndTest(fbb) {
83  // Write the result to a file for debugging purposes:
84  // Note that the binaries are not necessarily identical, since the JSON
85  // parser may serialize in a slightly different order than the above
86  // JavaScript code. They are functionally equivalent though.
87
88  fs.writeFileSync('monsterdata_javascript_wire.mon', new Buffer(fbb.asUint8Array()));
89
90  // Tests mutation first.  This will verify that we did not trample any other
91  // part of the byte buffer.
92  testMutation(fbb.dataBuffer());
93
94  testBuffer(fbb.dataBuffer());
95}
96
97function testMutation(bb) {
98  var monster = MyGame.Example.Monster.getRootAsMonster(bb);
99
100  monster.mutate_hp(120);
101  assert.strictEqual(monster.hp(), 120);
102
103  monster.mutate_hp(80);
104  assert.strictEqual(monster.hp(), 80);
105
106  var manaRes = monster.mutate_mana(10);
107  assert.strictEqual(manaRes, false);  // Field was NOT present, because default value.
108
109  // TODO: There is not the availability to mutate structs or vectors.
110}
111
112function testBuffer(bb) {
113  assert.ok(MyGame.Example.Monster.bufferHasIdentifier(bb));
114
115  var monster = MyGame.Example.Monster.getRootAsMonster(bb);
116
117  assert.strictEqual(monster.hp(), 80);
118  assert.strictEqual(monster.mana(), 150); // default
119
120  assert.strictEqual(monster.name(), 'MyMonster');
121
122  var pos = monster.pos();
123  assert.strictEqual(pos.x(), 1);
124  assert.strictEqual(pos.y(), 2);
125  assert.strictEqual(pos.z(), 3);
126  assert.strictEqual(pos.test1(), 3);
127  assert.strictEqual(pos.test2(), MyGame.Example.Color.Green);
128  var t = pos.test3();
129  assert.strictEqual(t.a(), 5);
130  assert.strictEqual(t.b(), 6);
131
132  assert.strictEqual(monster.testType(), MyGame.Example.Any.Monster);
133  var monster2 = new MyGame.Example.Monster();
134  assert.strictEqual(monster.test(monster2) != null, true);
135  assert.strictEqual(monster2.name(), 'Fred');
136
137  assert.strictEqual(monster.inventoryLength(), 5);
138  var invsum = 0;
139  for (var i = 0; i < monster.inventoryLength(); i++) {
140    invsum += monster.inventory(i);
141  }
142  assert.strictEqual(invsum, 10);
143
144  var invsum2 = 0;
145  var invArr = monster.inventoryArray();
146  for (var i = 0; i < invArr.length; i++) {
147    invsum2 += invArr[i];
148  }
149  assert.strictEqual(invsum2, 10);
150
151  var test_0 = monster.test4(0);
152  var test_1 = monster.test4(1);
153  assert.strictEqual(monster.test4Length(), 2);
154  assert.strictEqual(test_0.a() + test_0.b() + test_1.a() + test_1.b(), 100);
155
156  assert.strictEqual(monster.testarrayofstringLength(), 2);
157  assert.strictEqual(monster.testarrayofstring(0), 'test1');
158  assert.strictEqual(monster.testarrayofstring(1), 'test2');
159
160  assert.strictEqual(monster.testbool(), true);
161}
162
163function test64bit() {
164  var fbb = new flatbuffers.Builder();
165  var required = fbb.createString('required');
166
167  MyGame.Example.Stat.startStat(fbb);
168  var stat2 = MyGame.Example.Stat.endStat(fbb);
169
170  MyGame.Example.Monster.startMonster(fbb);
171  MyGame.Example.Monster.addName(fbb, required);
172  MyGame.Example.Monster.addTestempty(fbb, stat2);
173  var mon2 = MyGame.Example.Monster.endMonster(fbb);
174
175  MyGame.Example.Stat.startStat(fbb);
176  // 2541551405100253985 = 0x87654321(low part) + 0x23456789 * 0x100000000(high part);
177  MyGame.Example.Stat.addVal(fbb, new flatbuffers.Long(0x87654321, 0x23456789));    // the low part is Uint32
178  var stat = MyGame.Example.Stat.endStat(fbb);
179
180  MyGame.Example.Monster.startMonster(fbb);
181  MyGame.Example.Monster.addName(fbb, required);
182  MyGame.Example.Monster.addEnemy(fbb, mon2);
183  MyGame.Example.Monster.addTestempty(fbb, stat);
184  var mon = MyGame.Example.Monster.endMonster(fbb);
185
186  MyGame.Example.Monster.finishMonsterBuffer(fbb, mon);
187  var bytes = fbb.asUint8Array();
188
189  ////////////////////////////////////////////////////////////////
190
191  var bb = new flatbuffers.ByteBuffer(bytes);
192  assert.ok(MyGame.Example.Monster.bufferHasIdentifier(bb));
193  var mon = MyGame.Example.Monster.getRootAsMonster(bb);
194
195  var stat = mon.testempty();
196  assert.strictEqual(stat != null, true);
197  assert.strictEqual(stat.val() != null, true);
198  assert.strictEqual(stat.val().toFloat64(), 2541551405100253985);
199
200  var mon2 = mon.enemy();
201  assert.strictEqual(mon2 != null, true);
202  stat = mon2.testempty();
203  assert.strictEqual(stat != null, true);
204  assert.strictEqual(stat.val() != null, true);
205  assert.strictEqual(stat.val().low, 0); // default value
206  assert.strictEqual(stat.val().high, 0);
207}
208
209function testUnicode() {
210  var correct = fs.readFileSync('unicode_test.mon');
211  var json = JSON.parse(fs.readFileSync('unicode_test.json', 'utf8'));
212
213  // Test reading
214  function testReadingUnicode(bb) {
215    var monster = MyGame.Example.Monster.getRootAsMonster(bb);
216    assert.strictEqual(monster.name(), json.name);
217    assert.deepEqual(new Buffer(monster.name(flatbuffers.Encoding.UTF8_BYTES)), new Buffer(json.name));
218    assert.strictEqual(monster.testarrayoftablesLength(), json.testarrayoftables.length);
219    json.testarrayoftables.forEach(function(table, i) {
220      var value = monster.testarrayoftables(i);
221      assert.strictEqual(value.name(), table.name);
222      assert.deepEqual(new Buffer(value.name(flatbuffers.Encoding.UTF8_BYTES)), new Buffer(table.name));
223    });
224    assert.strictEqual(monster.testarrayofstringLength(), json.testarrayofstring.length);
225    json.testarrayofstring.forEach(function(string, i) {
226      assert.strictEqual(monster.testarrayofstring(i), string);
227      assert.deepEqual(new Buffer(monster.testarrayofstring(i, flatbuffers.Encoding.UTF8_BYTES)), new Buffer(string));
228    });
229  }
230  testReadingUnicode(new flatbuffers.ByteBuffer(new Uint8Array(correct)));
231
232  // Test writing
233  var fbb = new flatbuffers.Builder();
234  var name = fbb.createString(json.name);
235  var testarrayoftablesOffsets = json.testarrayoftables.map(function(table) {
236    var name = fbb.createString(new Uint8Array(new Buffer(table.name)));
237    MyGame.Example.Monster.startMonster(fbb);
238    MyGame.Example.Monster.addName(fbb, name);
239    return MyGame.Example.Monster.endMonster(fbb);
240  });
241  var testarrayoftablesOffset = MyGame.Example.Monster.createTestarrayoftablesVector(fbb,
242    testarrayoftablesOffsets);
243  var testarrayofstringOffset = MyGame.Example.Monster.createTestarrayofstringVector(fbb,
244    json.testarrayofstring.map(function(string) { return fbb.createString(string); }));
245  MyGame.Example.Monster.startMonster(fbb);
246  MyGame.Example.Monster.addTestarrayofstring(fbb, testarrayofstringOffset);
247  MyGame.Example.Monster.addTestarrayoftables(fbb, testarrayoftablesOffset);
248  MyGame.Example.Monster.addName(fbb, name);
249  MyGame.Example.Monster.finishSizePrefixedMonsterBuffer(fbb, MyGame.Example.Monster.endMonster(fbb));
250  var bb = new flatbuffers.ByteBuffer(fbb.asUint8Array())
251  bb.setPosition(4);
252  testReadingUnicode(bb);
253}
254
255var __imul = Math.imul ? Math.imul : function(a, b) {
256  var ah = a >> 16 & 65535;
257  var bh = b >> 16 & 65535;
258  var al = a & 65535;
259  var bl = b & 65535;
260  return al * bl + (ah * bl + al * bh << 16) | 0;
261};
262
263// Include simple random number generator to ensure results will be the
264// same cross platform.
265// http://en.wikipedia.org/wiki/Park%E2%80%93Miller_random_number_generator
266var lcg_seed = 48271;
267
268function lcg_rand() {
269  return lcg_seed = (__imul(lcg_seed, 279470273) >>> 0) % 4294967291;
270}
271
272function lcg_reset() {
273  lcg_seed = 48271;
274}
275
276// Converts a Field ID to a virtual table offset.
277function fieldIndexToOffset(field_id) {
278  // Should correspond to what EndTable() below builds up.
279  var fixed_fields = 2;  // Vtable size and Object Size.
280  return (field_id + fixed_fields) * 2;
281}
282
283// Low level stress/fuzz test: serialize/deserialize a variety of
284// different kinds of data in different combinations
285function fuzzTest1() {
286
287  // Values we're testing against: chosen to ensure no bits get chopped
288  // off anywhere, and also be different from eachother.
289  var bool_val   = true;
290  var char_val   = -127;  // 0x81
291  var uchar_val  = 0xFF;
292  var short_val  = -32222; // 0x8222;
293  var ushort_val = 0xFEEE;
294  var int_val    = 0x83333333 | 0;
295  var uint_val   = 0xFDDDDDDD;
296  var long_val   = new flatbuffers.Long(0x44444444, 0x84444444);
297  var ulong_val  = new flatbuffers.Long(0xCCCCCCCC, 0xFCCCCCCC);
298  var float_val  = new Float32Array([3.14159])[0];
299  var double_val = 3.14159265359;
300
301  var test_values_max = 11;
302  var fields_per_object = 4;
303  var num_fuzz_objects = 10000;  // The higher, the more thorough :)
304
305  var builder = new flatbuffers.Builder();
306
307  lcg_reset();  // Keep it deterministic.
308
309  var objects = [];
310
311  // Generate num_fuzz_objects random objects each consisting of
312  // fields_per_object fields, each of a random type.
313  for (var i = 0; i < num_fuzz_objects; i++) {
314    builder.startObject(fields_per_object);
315    for (var f = 0; f < fields_per_object; f++) {
316      var choice = lcg_rand() % test_values_max;
317      switch (choice) {
318        case 0:  builder.addFieldInt8(f, bool_val,   0); break;
319        case 1:  builder.addFieldInt8(f, char_val,   0); break;
320        case 2:  builder.addFieldInt8(f, uchar_val,  0); break;
321        case 3:  builder.addFieldInt16(f, short_val,  0); break;
322        case 4:  builder.addFieldInt16(f, ushort_val, 0); break;
323        case 5:  builder.addFieldInt32(f, int_val,    0); break;
324        case 6:  builder.addFieldInt32(f, uint_val,   0); break;
325        case 7:  builder.addFieldInt64(f, long_val,   flatbuffers.Long.ZERO); break;
326        case 8:  builder.addFieldInt64(f, ulong_val,  flatbuffers.Long.ZERO); break;
327        case 9:  builder.addFieldFloat32(f, float_val,  0); break;
328        case 10: builder.addFieldFloat64(f, double_val, 0); break;
329      }
330    }
331    objects.push(builder.endObject());
332  }
333  builder.prep(8, 0);  // Align whole buffer.
334
335  lcg_reset();  // Reset.
336
337  builder.finish(objects[objects.length - 1]);
338  var bytes = new Uint8Array(builder.asUint8Array());
339  var view = new DataView(bytes.buffer);
340
341  // Test that all objects we generated are readable and return the
342  // expected values. We generate random objects in the same order
343  // so this is deterministic.
344  for (var i = 0; i < num_fuzz_objects; i++) {
345    var offset = bytes.length - objects[i];
346    for (var f = 0; f < fields_per_object; f++) {
347      var choice = lcg_rand() % test_values_max;
348      var vtable_offset = fieldIndexToOffset(f);
349      var vtable = offset - view.getInt32(offset, true);
350      assert.ok(vtable_offset < view.getInt16(vtable, true));
351      var field_offset = offset + view.getInt16(vtable + vtable_offset, true);
352      switch (choice) {
353        case 0:  assert.strictEqual(!!view.getInt8(field_offset), bool_val); break;
354        case 1:  assert.strictEqual(view.getInt8(field_offset), char_val); break;
355        case 2:  assert.strictEqual(view.getUint8(field_offset), uchar_val); break;
356        case 3:  assert.strictEqual(view.getInt16(field_offset, true), short_val); break;
357        case 4:  assert.strictEqual(view.getUint16(field_offset, true), ushort_val); break;
358        case 5:  assert.strictEqual(view.getInt32(field_offset, true), int_val); break;
359        case 6:  assert.strictEqual(view.getUint32(field_offset, true), uint_val); break;
360        case 7:  assert.strictEqual(view.getInt32(field_offset, true), long_val.low); assert.strictEqual(view.getInt32(field_offset + 4, true), long_val.high); break;
361        case 8:  assert.strictEqual(view.getInt32(field_offset, true), ulong_val.low); assert.strictEqual(view.getInt32(field_offset + 4, true), ulong_val.high); break;
362        case 9:  assert.strictEqual(view.getFloat32(field_offset, true), float_val); break;
363        case 10: assert.strictEqual(view.getFloat64(field_offset, true), double_val); break;
364      }
365    }
366  }
367}
368
369main();
370