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build_overrides/23-Nov-2023-6754

chromium/23-Nov-2023-2723

docs/23-Nov-2023-1,240843

fuzz/23-Nov-2023-16895

include/23-Nov-2023-9,7188,286

infra/config/23-Nov-2023-7052

source/23-Nov-2023-66,97259,375

third_party/gflags/23-Nov-2023-2,331891

tools/23-Nov-2023-302231

tools_libyuv/23-Nov-2023-3,9692,847

unit_test/23-Nov-2023-11,2239,623

util/23-Nov-2023-1,9761,608

.gitignoreD23-Nov-20232 KiB9591

.gnD23-Nov-20231.9 KiB4742

AUTHORSD23-Nov-202398 53

Android.bpD23-Nov-20234.1 KiB174160

BUILD.gnD23-Nov-20239.5 KiB399350

CM_linux_packages.cmakeD23-Nov-20232.6 KiB7063

CMakeLists.txtD23-Nov-20233.2 KiB9273

DEPSD23-Nov-202336.7 KiB1,0971,042

LICENSED23-Nov-20231.5 KiB3024

LICENSE_THIRD_PARTYD23-Nov-2023297 96

PATENTSD23-Nov-20231.4 KiB2422

PRESUBMIT.pyD23-Nov-20232.5 KiB7353

README.chromiumD23-Nov-2023203 97

README.mdD23-Nov-2023663 1913

all.gypD23-Nov-2023646 2220

cleanup_links.pyD23-Nov-20233.8 KiB10872

codereview.settingsD23-Nov-2023229 76

download_vs_toolchain.pyD23-Nov-2023982 308

gyp_libyuvD23-Nov-20233.4 KiB10254

gyp_libyuv.pyD23-Nov-20231.1 KiB293

libyuv.gniD23-Nov-2023908 2421

libyuv.gypD23-Nov-20234.7 KiB163159

libyuv.gypiD23-Nov-20232.5 KiB8481

libyuv_nacl.gypD23-Nov-2023963 3836

libyuv_test.gypD23-Nov-20235.3 KiB204199

linux.mkD23-Nov-20232.4 KiB8970

public.mkD23-Nov-2023315 145

pylintrcD23-Nov-2023704 1810

setup_links.pyD23-Nov-202316.5 KiB498388

sync_chromium.pyD23-Nov-20235.4 KiB155104

winarm.mkD23-Nov-20231.1 KiB4734

README.chromium

1Name: libyuv
2URL: http://code.google.com/p/libyuv/
3Version: 1732
4License: BSD
5License File: LICENSE
6
7Description:
8libyuv is an open source project that includes YUV conversion and scaling functionality.
9

README.md

1**libyuv** is an open source project that includes YUV scaling and conversion functionality.
2
3* Scale YUV to prepare content for compression, with point, bilinear or box filter.
4* Convert to YUV from webcam formats for compression.
5* Convert to RGB formats for rendering/effects.
6* Rotate by 90/180/270 degrees to adjust for mobile devices in portrait mode.
7* Optimized for SSSE3/AVX2 on x86/x64.
8* Optimized for Neon on Arm.
9* Optimized for MSA on Mips.
10
11### Development
12
13See [Getting started][1] for instructions on how to get started developing.
14
15You can also browse the [docs directory][2] for more documentation.
16
17[1]: ./docs/getting_started.md
18[2]: ./docs/
19