1CanvasKit._extraInitializations = CanvasKit._extraInitializations || [];
2CanvasKit._extraInitializations.push(function() {
3  // data is a TypedArray or ArrayBuffer e.g. from fetch().then(resp.arrayBuffer())
4  CanvasKit.MakePicture = function(data) {
5    data = new Uint8Array(data);
6
7    var iptr = CanvasKit._malloc(data.byteLength);
8    CanvasKit.HEAPU8.set(data, iptr);
9    // The skp takes ownership of the malloc'd data.
10    var pic = CanvasKit._MakePicture(iptr, data.byteLength);
11    if (!pic) {
12      Debug('Could not decode picture');
13      return null;
14    }
15    return pic;
16  };
17});
18