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README.mdD23-Nov-20231 KiB126

emscripten.cD23-Nov-20238.5 KiB341196

roundtrip.cD23-Nov-20232.5 KiB8451

shell.htmlD23-Nov-2023982 3230

simple.cD23-Nov-20232.3 KiB7628

testcard-dxt1.inlD23-Nov-2023192 KiB2,7312,731

testcard-zstd.inlD23-Nov-202318.3 KiB261261

testcard.pngD23-Nov-202312.4 KiB

README.md

1# Single File ZStandard Examples
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3The examples `#include` the generated `zstddeclib.c` directly but work equally as well when including `zstd.h` and compiling the amalgamated source separately.
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5`simple.c` is the most basic example of decompressing content and verifying the result.
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7`emscripten.c` is a bare-bones [Emscripten](https://github.com/emscripten-core/emscripten) compiled WebGL demo using Zstd to further compress a DXT1 texture (see the [original PNG image](testcard.png)). The 256x256 texture would normally be 32kB, but even when bundled with the Zstd decompressor the resulting WebAssembly weighs in at 41kB (`shell.html` is a support file to run the Wasm).
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9`roundtrip.c` is an example to use with the optional [amalgamated library](../create_single_file_library.sh) showing compression the decompression.
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11The example files in this directory are released under a [Creative Commons Zero license](https://creativecommons.org/publicdomain/zero/1.0/) (or Public Domain, whichever is applicable in your jurisdiction).
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