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README.txtD23-Nov-202312 KiB262181

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README.txt

1# Copyright (C) 2008 The Android Open Source Project
2
3
4- Description -
5---------------
6
7Layoutlib_create generates a JAR library used by the Android Studio graphical layout editors to perform
8layout and rendering.
9
10
11- Usage -
12---------
13
14 ./layoutlib_create destination.jar path/to/android1.jar path/to/android2.jar
15
16
17- Design Overview -
18-------------------
19
20Layoutlib_create uses a few jars from the framework containing the Java code used by Android as
21generated by the Android build, right before the classes are converted to a DEX format.
22
23These jars can't be used directly in Android Studio as:
24- they contains references to native code (which we cannot support in Android Studio at the moment, but working on it),
25- some classes need to be overridden, for example all the drawing code that is replaced by Java 2D
26  calls.
27- some of the classes that need to be changed are final and/or we need access to their private
28  internal state.
29
30Consequently this tool:
31- parses the input JAR,
32- modifies some of the classes directly using some bytecode manipulation,
33- filters some packages and removes those we don't want in the output JAR,
34- injects some new classes,
35- generates a modified JAR file that is suitable for the Android Studio to perform
36  rendering.
37
38The ASM library is used to do the bytecode modification using its visitor pattern API.
39
40The layoutlib_create is *NOT* generic. There is no configuration file. Instead all the configuration
41is done in the main() method and the CreateInfo structure is expected to change with the Android
42platform as new classes are added, changed or removed. See src/com/android/tools/layoutlib/create/CreateInfo.java
43for more details. Some configuration that may be platform dependent is also present elsewhere in code.
44
45The resulting JAR is used by layoutlib_bridge (a.k.a. "the bridge"), also part of the platform, that
46provides all the necessary missing implementation for rendering graphics in Android Studio.
47
48
49
50- Implementation Notes -
51------------------------
52
53The tool works in two phases:
54- first analyze the input jar (AsmAnalyzer class)
55- then generate the output jar (AsmGenerator class),
56
57
58- Analyzer
59----------
60
61The goal of the analyzer is to create a graph of all the classes from the input JAR with their
62dependencies and then only keep the ones we want.
63
64To do that, the analyzer is created with a list of base classes to keep -- everything that derives
65from these is kept. Currently the one such class is android.view.View: since we want to render
66layouts, anything that is sort of a view needs to be kept.
67
68The analyzer is also given a list of class names to keep in the output. This is done using
69shell-like glob patterns that filter on the fully-qualified class names, for example "android.*.R**"
70("*" does not match dots whilst "**" does, and "." and "$" are interpreted as-is). In practice we
71almost but not quite request the inclusion of full packages.
72
73The analyzer is also given a list of classes to exclude. A fake implementation of these classes is
74injected by the Generator.
75
76With this information, the analyzer parses the input zip to find all the classes. All classes
77deriving from the requested base classes are kept. All classes whose name match the glob pattern
78are kept. The analysis then finds all the dependencies of the classes that are to be kept using an
79ASM visitor on the class, the field types, the method types and annotations types. Classes that
80belong to the current JRE are excluded.
81
82The output of the analyzer is a set of ASM ClassReader instances which are then fed to the
83generator.
84
85
86- Generator
87-----------
88
89The generator is constructed from a CreateInfo struct that acts as a config file and lists:
90- the classes to inject in the output JAR -- these classes are directly implemented in
91  layoutlib_create and will be used to interface with the Java 2D renderer.
92- specific methods to override (see method stubs details below).
93- specific methods for which to delegate calls.
94- specific methods to remove based on their return type.
95- specific classes to rename.
96- specific classes to refactor.
97
98Each of these are specific strategies we use to be able to modify the Android code to fit within the
99Java 2D renderer. These strategies are explained below.
100
101The core method of the generator is transform(): it takes an input ASM ClassReader and modifies it
102to produce a byte array suitable for the final JAR file.
103
104The first step of the transformation is to implement the method delegates.
105
106The TransformClassAdapter is then used to process the potentially renamed class.  All protected or
107private classes are marked as public. All classes are made non-final. Interfaces are left as-is.
108
109If a method has a return type that must be erased, the whole method is skipped.  Methods are also
110changed from protected/private to public. The code of the methods is then kept as-is, except for
111native methods which are replaced by a stub. Methods that are to be overridden are also replaced by
112a stub.
113
114Finally fields are also visited and changed from protected/private to public.
115
116The next step of the transformation is changing the name of the class in case we requested the class
117to be renamed. This uses the RenameClassAdapter to also rename all inner classes and references in
118methods and types. Note that other classes are not transformed and keep referencing the original
119name.
120
121The class is then fed to RefactorClassAdapter which is like RenameClassAdapter but updates the
122references in all classes. This is used to update the references of classes in the java package that
123were added in the Dalvik VM but are not a part of the Desktop VM. The existing classes are
124modified to update all references to these non-desktop classes. An alternate implementation of
125these (com.android.tools.layoutlib.java.*) is injected.
126
127ReplaceMethodCallsAdapter replaces calls to certain methods. This is different from the
128DelegateMethodAdapter since it doesn't preserve the original copy of the method and more importantly
129changes the calls to a method in each class instead of changing the implementation of the method.
130This is useful for methods in the Java namespace where we cannot add delegates. The configuration
131for this is not done through the CreateInfo class, but done in the ReplaceMethodAdapter.
132
133The ClassAdapters are chained together to achieve the desired output. (Look at section 2.2.7
134Transformation chains in the asm user guide, link in the References.) The order of execution of
135these is:
136ClassReader -> [DelegateClassAdapter] -> TransformClassAdapter -> [RenameClassAdapter] ->
137RefactorClassAdapter -> [ReplaceMethodCallsAdapter] -> ClassWriter
138
139- Method stubs
140--------------
141
142As indicated above, all native and overridden methods are replaced by a stub.  We don't have the
143code to replace with in layoutlib_create. Instead the StubCallMethodAdapter replaces the code of the
144method by a call to OverrideMethod.invokeX(). When using the final JAR, the bridge can register
145listeners from these overridden method calls based on the method signatures.
146
147The listeners are currently pretty basic: we only pass the signature of the method being called, its
148caller object and a flag indicating whether the method was native. We do not currently provide the
149parameters. The listener can however specify the return value of the overridden method.
150
151This strategy is now obsolete and replaced by the method delegates.
152
153
154- Strategies
155------------
156
157We currently have 6 strategies to deal with overriding the rendering code and make it run in
158Android Studio. Most of these strategies are implemented hand-in-hand by the bridge (which runs in Android Studio)
159and the generator.
160
161
1621- Class Injection
163
164This is the easiest: we currently inject the following classes:
165- OverrideMethod and its associated MethodListener and MethodAdapter are used to intercept calls to
166  some specific methods that are stubbed out and change their return value.
167- CreateInfo class, which configured the generator. Not used yet, but could in theory help us track
168  what the generator changed.
169- AutoCloseable and Objects are part of Java 7. To enable us to still run on Java 6, new classes are
170  injected. The implementation for these classes has been taken from Android's libcore
171  (platform/libcore/luni/src/main/java/java/...).
172- Charsets, IntegralToString and UnsafeByteSequence are not part of the Desktop VM. They are
173  added to the Dalvik VM for performance reasons. An implementation that is very close to the
174  original (which is at platform/libcore/luni/src/main/java/...) is injected. Since these classees
175  were in part of the java package, where we can't inject classes, all references to these have been
176  updated (See strategy 4- Refactoring Classes).
177
178
1792- Overriding methods
180
181As explained earlier, the creator doesn't have any replacement code for methods to override. Instead
182it removes the original code and replaces it by a call to a specific OveriddeMethod.invokeX(). The
183bridge then registers a listener on the method signature and can provide an implementation.
184
185This strategy is now obsolete and replaced by the method delegates (See strategy 6- Method
186Delegates).
187
188
1893- Renaming classes
190
191This simply changes the name of a class in its definition, as well as all its references in internal
192inner classes and methods. Calls from other classes are not modified -- they keep referencing the
193original class name. This allows the bridge to literally replace an implementation.
194
195An example will make this easier: android.graphics.Paint is the main drawing class that we need to
196replace. To do so, the generator renames Paint to _original_Paint. Later the bridge provides its own
197replacement version of Paint which will be used by the rest of the Android stack. The replacement
198version of Paint can still use (either by inheritance or delegation) all the original non-native
199code of _original_Paint if it so desires.
200
201Some of the Android classes are basically wrappers over native objects and since we don't have the
202native code in Android Studio, we need to provide a full alternate implementation. Sub-classing doesn't
203work as some native methods are static and we don't control object creation.
204
205This won't rename/replace the inner static methods of a given class.
206
207
2084- Refactoring classes
209
210This is very similar to the Renaming classes except that it also updates the reference in all
211classes. This is done for classes which are added to the Dalvik VM for performance reasons but are
212not present in the Desktop VM. An implementation for these classes is also injected.
213
214
2155- Method erasure based on return type
216
217This is mostly an implementation detail of the bridge: in the Paint class mentioned above, some
218inner static classes are used to pass around attributes (e.g. FontMetrics, or the Style enum) and
219all the original implementation is native.
220
221In this case we have a strategy that tells the generator that anything returning, for example, the
222inner class Paint$Style in the Paint class should be discarded and the bridge will provide its own
223implementation.
224
225
2266- Method Delegates
227
228This strategy is used to override method implementations. Given a method SomeClass.MethodName(), 1
229or 2 methods are generated:
230a- A copy of the original method named SomeClass.MethodName_Original(). The content is the original
231method as-is from the reader. This step is omitted if the method is native, since it has no Java
232implementation.
233b- A brand new implementation of SomeClass.MethodName() which calls to a non-existing static method
234named SomeClass_Delegate.MethodName(). The implementation of this 'delegate' method is done in
235layoutlib_bridge.
236
237The delegate method is a static method. If the original method is non-static, the delegate method
238receives the original 'this' as its first argument. If the original method is an inner non-static
239method, it also receives the inner 'this' as the second argument.
240
241
242
243- References -
244--------------
245
246
247The JVM Specification 2nd edition:
248  http://java.sun.com/docs/books/jvms/second_edition/html/VMSpecTOC.doc.html
249
250Understanding bytecode:
251  http://www.ibm.com/developerworks/ibm/library/it-haggar_bytecode/
252
253Bytecode opcode list:
254  http://en.wikipedia.org/wiki/Java_bytecode_instruction_listings
255
256ASM user guide:
257  http://download.forge.objectweb.org/asm/asm4-guide.pdf
258
259
260--
261end
262