Lines Matching refs:to
16 // Resources to be always kept in the master split.
19 // APKs to be signed with the same key as generated APKs.
33 // Version of BundleTool used to build the Bundle.
38 // Glob matching the list of files to leave uncompressed in the APKs.
45 // Resources to keep in the master split.
47 // Resource IDs to be kept in master split.
49 // Resource names to be kept in master split.
74 // Optimization configuration used to generate Split APKs.
79 // Optimization configuration used to generate Standalone APKs.
81 // Device targeting dimensions to shard.
100 // If set to 'true', indicates that APKs should *not* be split by this
104 // Optional transformation to be applied to asset directories where
110 // If set to 'true', indicates that the targeting suffix should be removed
113 // This only applies to assets.
115 // would be outputted to "assets/level1_textures". File contents are
119 // The default suffix to be used for the cases where separate slices can't
121 // generation, stripping the suffix can lead to file name collisions. This
122 // default suffix defines the directories to retain. The others are
144 // Path to the APK within the APEX system image.
149 // Path to the APK inside the module (e.g. if the path inside the bundle