Lines Matching refs:mState
38 return mState; in getState()
99 << mState << "\n"; in analyze()
103 bool gotLock = (mState == STATE_LOCKED) || (mGlitchCount > 0); in analyze()
122 ALOGD("st = %d, #gl = %3d,", mState, mGlitchCount); in printStatus()
167 mStateFrameCounters[mState]++; // count how many frames we are in each state in processInputFrame()
169 switch (mState) { in processInputFrame()
173 mState = STATE_IMMUNE; in processInputFrame()
183 mState = STATE_WAITING_FOR_SIGNAL; in processInputFrame()
189 mState = STATE_WAITING_FOR_LOCK; in processInputFrame()
207 mState = STATE_LOCKED; in processInputFrame()
316 if (mState != STATE_IDLE) { in processOutputFrame()
333 mState = STATE_GLITCHING; in onGlitchStart()
340 mState = STATE_LOCKED; in onGlitchEnd()
355 mState = STATE_WAITING_FOR_LOCK; in relock()
361 mState = STATE_IDLE; in reset()
441 sine_state_t mState = STATE_IDLE; variable