Lines Matching refs:mPositionX
498 protected float mPositionX; field in GameView.Sprite
507 mPositionX = x; in setPosition()
521 return pythag(mPositionX - x, mPositionY - y); in distanceTo()
525 return distanceTo(other.mPositionX, other.mPositionY); in distanceTo()
546 mPositionX += mVelocityX * tau; in step()
586 return mPositionX < 0 || mPositionX >= width in isOutsidePlayfield()
593 while (mPositionX <= -mSize) { in wrapAtPlayfieldBoundary()
594 mPositionX += width + mSize * 2; in wrapAtPlayfieldBoundary()
596 while (mPositionX >= width + mSize) { in wrapAtPlayfieldBoundary()
597 mPositionX -= width + mSize * 2; in wrapAtPlayfieldBoundary()
950 return mPositionX + polarX(mSize);
1019 canvas.translate(mPositionX, mPositionY); in draw()
1071 canvas.drawCircle(mPositionX, mPositionY, mSize, mBulletPaint); in draw()
1109 canvas.drawCircle(mPositionX, mPositionY, in draw()