Lines Matching refs:NUM_CHANNELS
39 #define G (EmulatedScene::GRASS * EmulatedScene::NUM_CHANNELS)
40 #define S (EmulatedScene::GRASS_SHADOW * EmulatedScene::NUM_CHANNELS)
41 #define H (EmulatedScene::HILL * EmulatedScene::NUM_CHANNELS)
42 #define W (EmulatedScene::WALL * EmulatedScene::NUM_CHANNELS)
43 #define R (EmulatedScene::ROOF * EmulatedScene::NUM_CHANNELS)
44 #define D (EmulatedScene::DOOR * EmulatedScene::NUM_CHANNELS)
45 #define C (EmulatedScene::CHIMNEY * EmulatedScene::NUM_CHANNELS)
46 #define I (EmulatedScene::WINDOW * EmulatedScene::NUM_CHANNELS)
47 #define U (EmulatedScene::SUN * EmulatedScene::NUM_CHANNELS)
48 #define K (EmulatedScene::SKY * EmulatedScene::NUM_CHANNELS)
49 #define M (EmulatedScene::MOON * EmulatedScene::NUM_CHANNELS)
349 current_colors_[i * NUM_CHANNELS + 0] = in CalculateScene()
353 current_colors_[i * NUM_CHANNELS + 1] = in CalculateScene()
357 current_colors_[i * NUM_CHANNELS + 2] = in CalculateScene()
361 current_colors_[i * NUM_CHANNELS + 3] = in CalculateScene()
367 current_colors_[i * NUM_CHANNELS + 0], in CalculateScene()
368 current_colors_[i * NUM_CHANNELS + 1], in CalculateScene()
369 current_colors_[i * NUM_CHANNELS + 2], in CalculateScene()
370 current_colors_[i * NUM_CHANNELS + 3]); in CalculateScene()