Lines Matching refs:hRatio
399 float hRatio = 1.0; in getActionSafePosition() local
433 hRatio = (float)h/(float)fbHeight; in getActionSafePosition()
439 h = int(hRatio * asH); in getActionSafePosition()
467 float hRatio = 1.0; in getAspectRatioPosition() local
495 hRatio = (float)((float)inPos.h/actualHeight); in getAspectRatioPosition()
501 outPos.h = uint32_t(hRatio * height); in getAspectRatioPosition()
524 hRatio = tempHeight/height; in getAspectRatioPosition()
530 outPos.h = uint32_t(hRatio * fbHeight); in getAspectRatioPosition()
549 hRatio = (float)outPos.h/fbHeight; in getAspectRatioPosition()
554 outPos.h = uint32_t(hRatio * (float)extH); in getAspectRatioPosition()
626 float hRatio = ((float)extH)/fbHeight; in calcExtDisplayPosition() local
630 displayFrame.top = int(hRatio*(float)displayFrame.top); in calcExtDisplayPosition()
632 displayFrame.bottom = int(hRatio*(float)displayFrame.bottom); in calcExtDisplayPosition()