/* * Copyright (C) 2016 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ART_COMPILER_OPTIMIZING_INSTRUCTION_BUILDER_H_ #define ART_COMPILER_OPTIMIZING_INSTRUCTION_BUILDER_H_ #include "base/array_ref.h" #include "base/scoped_arena_allocator.h" #include "base/scoped_arena_containers.h" #include "data_type.h" #include "dex/code_item_accessors.h" #include "dex/dex_file.h" #include "dex/dex_file_types.h" #include "handle.h" #include "nodes.h" namespace art { class ArenaBitVector; class ArtField; class ArtMethod; class CodeGenerator; class DexCompilationUnit; class HBasicBlockBuilder; class Instruction; class InstructionOperands; class OptimizingCompilerStats; class ScopedObjectAccess; class SsaBuilder; namespace mirror { class Class; class MethodType; } // namespace mirror class HInstructionBuilder : public ValueObject { public: HInstructionBuilder(HGraph* graph, HBasicBlockBuilder* block_builder, SsaBuilder* ssa_builder, const DexFile* dex_file, const CodeItemDebugInfoAccessor& accessor, DataType::Type return_type, const DexCompilationUnit* dex_compilation_unit, const DexCompilationUnit* outer_compilation_unit, CodeGenerator* code_generator, OptimizingCompilerStats* compiler_stats, ScopedArenaAllocator* local_allocator); bool Build(); void BuildIntrinsic(ArtMethod* method); private: void InitializeBlockLocals(); void PropagateLocalsToCatchBlocks(); void SetLoopHeaderPhiInputs(); bool ProcessDexInstruction(const Instruction& instruction, uint32_t dex_pc); ArenaBitVector* FindNativeDebugInfoLocations(); HBasicBlock* FindBlockStartingAt(uint32_t dex_pc) const; ScopedArenaVector* GetLocalsFor(HBasicBlock* block); // Out of line version of GetLocalsFor(), which has a fast path that is // beneficial to get inlined by callers. ScopedArenaVector* GetLocalsForWithAllocation( HBasicBlock* block, ScopedArenaVector* locals, const size_t vregs); HInstruction* ValueOfLocalAt(HBasicBlock* block, size_t local); HInstruction* LoadLocal(uint32_t register_index, DataType::Type type) const; HInstruction* LoadNullCheckedLocal(uint32_t register_index, uint32_t dex_pc); void UpdateLocal(uint32_t register_index, HInstruction* instruction); void AppendInstruction(HInstruction* instruction); void InsertInstructionAtTop(HInstruction* instruction); void InitializeInstruction(HInstruction* instruction); void InitializeParameters(); template void Unop_12x(const Instruction& instruction, DataType::Type type, uint32_t dex_pc); template void Binop_23x(const Instruction& instruction, DataType::Type type, uint32_t dex_pc); template void Binop_23x_shift(const Instruction& instruction, DataType::Type type, uint32_t dex_pc); void Binop_23x_cmp(const Instruction& instruction, DataType::Type type, ComparisonBias bias, uint32_t dex_pc); template void Binop_12x(const Instruction& instruction, DataType::Type type, uint32_t dex_pc); template void Binop_12x_shift(const Instruction& instruction, DataType::Type type, uint32_t dex_pc); template void Binop_22b(const Instruction& instruction, bool reverse, uint32_t dex_pc); template void Binop_22s(const Instruction& instruction, bool reverse, uint32_t dex_pc); template void If_21t(const Instruction& instruction, uint32_t dex_pc); template void If_22t(const Instruction& instruction, uint32_t dex_pc); void Conversion_12x(const Instruction& instruction, DataType::Type input_type, DataType::Type result_type, uint32_t dex_pc); void BuildCheckedDivRem(uint16_t out_reg, uint16_t first_reg, int64_t second_reg_or_constant, uint32_t dex_pc, DataType::Type type, bool second_is_lit, bool is_div); void BuildReturn(const Instruction& instruction, DataType::Type type, uint32_t dex_pc); // Builds an instance field access node and returns whether the instruction is supported. bool BuildInstanceFieldAccess(const Instruction& instruction, uint32_t dex_pc, bool is_put); void BuildUnresolvedStaticFieldAccess(const Instruction& instruction, uint32_t dex_pc, bool is_put, DataType::Type field_type); // Builds a static field access node. void BuildStaticFieldAccess(const Instruction& instruction, uint32_t dex_pc, bool is_put); void BuildArrayAccess(const Instruction& instruction, uint32_t dex_pc, bool is_get, DataType::Type anticipated_type); // Builds an invocation node and returns whether the instruction is supported. bool BuildInvoke(const Instruction& instruction, uint32_t dex_pc, uint32_t method_idx, const InstructionOperands& operands); // Builds an invocation node for invoke-polymorphic and returns whether the // instruction is supported. bool BuildInvokePolymorphic(uint32_t dex_pc, uint32_t method_idx, dex::ProtoIndex proto_idx, const InstructionOperands& operands); // Builds an invocation node for invoke-custom and returns whether the // instruction is supported. bool BuildInvokeCustom(uint32_t dex_pc, uint32_t call_site_idx, const InstructionOperands& operands); // Builds a new array node. HNewArray* BuildNewArray(uint32_t dex_pc, dex::TypeIndex type_index, HInstruction* length); // Builds a new array node and the instructions that fill it. HNewArray* BuildFilledNewArray(uint32_t dex_pc, dex::TypeIndex type_index, const InstructionOperands& operands); void BuildFillArrayData(const Instruction& instruction, uint32_t dex_pc); // Fills the given object with data as specified in the fill-array-data // instruction. Currently only used for non-reference and non-floating point // arrays. template void BuildFillArrayData(HInstruction* object, const T* data, uint32_t element_count, DataType::Type anticipated_type, uint32_t dex_pc); // Fills the given object with data as specified in the fill-array-data // instruction. The data must be for long and double arrays. void BuildFillWideArrayData(HInstruction* object, const int64_t* data, uint32_t element_count, uint32_t dex_pc); // Builds a `HInstanceOf`, or a `HCheckCast` instruction. void BuildTypeCheck(bool is_instance_of, HInstruction* object, dex::TypeIndex type_index, uint32_t dex_pc); void BuildTypeCheck(const Instruction& instruction, uint8_t destination, uint8_t reference, dex::TypeIndex type_index, uint32_t dex_pc); // Builds an instruction sequence for a switch statement. void BuildSwitch(const Instruction& instruction, uint32_t dex_pc); // Builds a `HLoadString` loading the given `string_index`. void BuildLoadString(dex::StringIndex string_index, uint32_t dex_pc); // Builds a `HLoadClass` loading the given `type_index`. HLoadClass* BuildLoadClass(dex::TypeIndex type_index, uint32_t dex_pc); HLoadClass* BuildLoadClass(dex::TypeIndex type_index, const DexFile& dex_file, Handle klass, uint32_t dex_pc, bool needs_access_check) REQUIRES_SHARED(Locks::mutator_lock_); Handle ResolveClass(ScopedObjectAccess& soa, dex::TypeIndex type_index) REQUIRES_SHARED(Locks::mutator_lock_); bool LoadClassNeedsAccessCheck(dex::TypeIndex type_index, ObjPtr klass) REQUIRES_SHARED(Locks::mutator_lock_); // Builds a `HLoadMethodHandle` loading the given `method_handle_index`. void BuildLoadMethodHandle(uint16_t method_handle_idx, uint32_t dex_pc); // Builds a `HLoadMethodType` loading the given `proto_index`. void BuildLoadMethodType(dex::ProtoIndex proto_index, uint32_t dex_pc); void PotentiallySimplifyFakeString(uint16_t original_dex_register, uint32_t dex_pc, HInvoke* invoke); enum class ReceiverArg { kNone, // No receiver, static method. kNullCheckedArg, // Normal instance invoke, null check and pass the argument. kNullCheckedOnly, // Null check but do not use the arg, used for intrinsic replacements. kPlainArg, // Do not null check but pass the argument, used for unresolved methods. kIgnored, // No receiver despite allocated vreg, used for String.. }; bool SetupInvokeArguments(HInstruction* invoke, const InstructionOperands& operands, const char* shorty, ReceiverArg receiver_arg); bool HandleInvoke(HInvoke* invoke, const InstructionOperands& operands, const char* shorty, bool is_unresolved); bool HandleStringInit(HInvoke* invoke, const InstructionOperands& operands, const char* shorty); void HandleStringInitResult(HInvokeStaticOrDirect* invoke); HClinitCheck* ProcessClinitCheckForInvoke( uint32_t dex_pc, ArtMethod* method, HInvokeStaticOrDirect::ClinitCheckRequirement* clinit_check_requirement); // Try to build a replacement for an intrinsic invoke. Returns true on success, // false on failure. Failure can be either lack of replacement HIR classes, or // input register mismatch. bool BuildSimpleIntrinsic(ArtMethod* method, uint32_t dex_pc, const InstructionOperands& operands, const char* shorty); // Build a HNewInstance instruction. HNewInstance* BuildNewInstance(dex::TypeIndex type_index, uint32_t dex_pc); // Build a HConstructorFence for HNewInstance and HNewArray instructions. This ensures the // happens-before ordering for default-initialization of the object referred to by new_instance. void BuildConstructorFenceForAllocation(HInstruction* allocation); // Return whether the compiler can assume `cls` is initialized. bool IsInitialized(ObjPtr cls) const REQUIRES_SHARED(Locks::mutator_lock_); // Try to resolve a field using the class linker. Return null if it could not // be found. ArtField* ResolveField(uint16_t field_idx, bool is_static, bool is_put); ObjPtr LookupResolvedType(dex::TypeIndex type_index, const DexCompilationUnit& compilation_unit) const REQUIRES_SHARED(Locks::mutator_lock_); ObjPtr LookupReferrerClass() const REQUIRES_SHARED(Locks::mutator_lock_); ArenaAllocator* const allocator_; HGraph* const graph_; // The dex file where the method being compiled is, and the bytecode data. const DexFile* const dex_file_; const CodeItemDebugInfoAccessor code_item_accessor_; // null for intrinsic graph. // The return type of the method being compiled. const DataType::Type return_type_; HBasicBlockBuilder* const block_builder_; SsaBuilder* const ssa_builder_; CodeGenerator* const code_generator_; // The compilation unit of the current method being compiled. Note that // it can be an inlined method. const DexCompilationUnit* const dex_compilation_unit_; // The compilation unit of the outermost method being compiled. That is the // method being compiled (and not inlined), and potentially inlining other // methods. const DexCompilationUnit* const outer_compilation_unit_; OptimizingCompilerStats* const compilation_stats_; ScopedArenaAllocator* const local_allocator_; ScopedArenaVector> locals_for_; HBasicBlock* current_block_; ScopedArenaVector* current_locals_; HInstruction* latest_result_; // Current "this" parameter. // Valid only after InitializeParameters() finishes. // * Null for static methods. // * Non-null for instance methods. HParameterValue* current_this_parameter_; ScopedArenaVector loop_headers_; // Cached resolved types for the current compilation unit's DexFile. // Handle<>s reference entries in the `graph_->GetHandleCache()`. ScopedArenaSafeMap> class_cache_; static constexpr int kDefaultNumberOfLoops = 2; DISALLOW_COPY_AND_ASSIGN(HInstructionBuilder); }; } // namespace art #endif // ART_COMPILER_OPTIMIZING_INSTRUCTION_BUILDER_H_