/* * Copyright (C) 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ART_COMPILER_OPTIMIZING_LOCATIONS_H_ #define ART_COMPILER_OPTIMIZING_LOCATIONS_H_ #include "base/arena_containers.h" #include "base/arena_object.h" #include "base/bit_field.h" #include "base/bit_utils.h" #include "base/bit_vector.h" #include "base/value_object.h" namespace art { class HConstant; class HInstruction; class Location; std::ostream& operator<<(std::ostream& os, const Location& location); /** * A Location is an abstraction over the potential location * of an instruction. It could be in register or stack. */ class Location : public ValueObject { public: enum OutputOverlap { // The liveness of the output overlaps the liveness of one or // several input(s); the register allocator cannot reuse an // input's location for the output's location. kOutputOverlap, // The liveness of the output does not overlap the liveness of any // input; the register allocator is allowed to reuse an input's // location for the output's location. kNoOutputOverlap }; enum Kind { kInvalid = 0, kConstant = 1, kStackSlot = 2, // 32bit stack slot. kDoubleStackSlot = 3, // 64bit stack slot. kRegister = 4, // Core register. // We do not use the value 5 because it conflicts with kLocationConstantMask. kDoNotUse5 = 5, kFpuRegister = 6, // Float register. kRegisterPair = 7, // Long register. kFpuRegisterPair = 8, // Double register. // We do not use the value 9 because it conflicts with kLocationConstantMask. kDoNotUse9 = 9, kSIMDStackSlot = 10, // 128bit stack slot. TODO: generalize with encoded #bytes? // Unallocated location represents a location that is not fixed and can be // allocated by a register allocator. Each unallocated location has // a policy that specifies what kind of location is suitable. Payload // contains register allocation policy. kUnallocated = 11, }; Location() : ValueObject(), value_(kInvalid) { // Verify that non-constant location kinds do not interfere with kConstant. static_assert((kInvalid & kLocationConstantMask) != kConstant, "TagError"); static_assert((kUnallocated & kLocationConstantMask) != kConstant, "TagError"); static_assert((kStackSlot & kLocationConstantMask) != kConstant, "TagError"); static_assert((kDoubleStackSlot & kLocationConstantMask) != kConstant, "TagError"); static_assert((kSIMDStackSlot & kLocationConstantMask) != kConstant, "TagError"); static_assert((kRegister & kLocationConstantMask) != kConstant, "TagError"); static_assert((kFpuRegister & kLocationConstantMask) != kConstant, "TagError"); static_assert((kRegisterPair & kLocationConstantMask) != kConstant, "TagError"); static_assert((kFpuRegisterPair & kLocationConstantMask) != kConstant, "TagError"); static_assert((kConstant & kLocationConstantMask) == kConstant, "TagError"); DCHECK(!IsValid()); } Location(const Location& other) = default; Location& operator=(const Location& other) = default; bool IsConstant() const { return (value_ & kLocationConstantMask) == kConstant; } static Location ConstantLocation(HConstant* constant) { DCHECK(constant != nullptr); return Location(kConstant | reinterpret_cast(constant)); } HConstant* GetConstant() const { DCHECK(IsConstant()); return reinterpret_cast(value_ & ~kLocationConstantMask); } bool IsValid() const { return value_ != kInvalid; } bool IsInvalid() const { return !IsValid(); } // Empty location. Used if there the location should be ignored. static Location NoLocation() { return Location(); } // Register locations. static Location RegisterLocation(int reg) { return Location(kRegister, reg); } static Location FpuRegisterLocation(int reg) { return Location(kFpuRegister, reg); } static Location RegisterPairLocation(int low, int high) { return Location(kRegisterPair, low << 16 | high); } static Location FpuRegisterPairLocation(int low, int high) { return Location(kFpuRegisterPair, low << 16 | high); } bool IsRegister() const { return GetKind() == kRegister; } bool IsFpuRegister() const { return GetKind() == kFpuRegister; } bool IsRegisterPair() const { return GetKind() == kRegisterPair; } bool IsFpuRegisterPair() const { return GetKind() == kFpuRegisterPair; } bool IsRegisterKind() const { return IsRegister() || IsFpuRegister() || IsRegisterPair() || IsFpuRegisterPair(); } int reg() const { DCHECK(IsRegister() || IsFpuRegister()); return GetPayload(); } int low() const { DCHECK(IsPair()); return GetPayload() >> 16; } int high() const { DCHECK(IsPair()); return GetPayload() & 0xFFFF; } template T AsRegister() const { DCHECK(IsRegister()); return static_cast(reg()); } template T AsFpuRegister() const { DCHECK(IsFpuRegister()); return static_cast(reg()); } template T AsRegisterPairLow() const { DCHECK(IsRegisterPair()); return static_cast(low()); } template T AsRegisterPairHigh() const { DCHECK(IsRegisterPair()); return static_cast(high()); } template T AsFpuRegisterPairLow() const { DCHECK(IsFpuRegisterPair()); return static_cast(low()); } template T AsFpuRegisterPairHigh() const { DCHECK(IsFpuRegisterPair()); return static_cast(high()); } bool IsPair() const { return IsRegisterPair() || IsFpuRegisterPair(); } Location ToLow() const { if (IsRegisterPair()) { return Location::RegisterLocation(low()); } else if (IsFpuRegisterPair()) { return Location::FpuRegisterLocation(low()); } else { DCHECK(IsDoubleStackSlot()); return Location::StackSlot(GetStackIndex()); } } Location ToHigh() const { if (IsRegisterPair()) { return Location::RegisterLocation(high()); } else if (IsFpuRegisterPair()) { return Location::FpuRegisterLocation(high()); } else { DCHECK(IsDoubleStackSlot()); return Location::StackSlot(GetHighStackIndex(4)); } } static uintptr_t EncodeStackIndex(intptr_t stack_index) { DCHECK(-kStackIndexBias <= stack_index); DCHECK(stack_index < kStackIndexBias); return static_cast(kStackIndexBias + stack_index); } static Location StackSlot(intptr_t stack_index) { uintptr_t payload = EncodeStackIndex(stack_index); Location loc(kStackSlot, payload); // Ensure that sign is preserved. DCHECK_EQ(loc.GetStackIndex(), stack_index); return loc; } bool IsStackSlot() const { return GetKind() == kStackSlot; } static Location DoubleStackSlot(intptr_t stack_index) { uintptr_t payload = EncodeStackIndex(stack_index); Location loc(kDoubleStackSlot, payload); // Ensure that sign is preserved. DCHECK_EQ(loc.GetStackIndex(), stack_index); return loc; } bool IsDoubleStackSlot() const { return GetKind() == kDoubleStackSlot; } static Location SIMDStackSlot(intptr_t stack_index) { uintptr_t payload = EncodeStackIndex(stack_index); Location loc(kSIMDStackSlot, payload); // Ensure that sign is preserved. DCHECK_EQ(loc.GetStackIndex(), stack_index); return loc; } bool IsSIMDStackSlot() const { return GetKind() == kSIMDStackSlot; } static Location StackSlotByNumOfSlots(size_t num_of_slots, int spill_slot) { DCHECK_NE(num_of_slots, 0u); switch (num_of_slots) { case 1u: return Location::StackSlot(spill_slot); case 2u: return Location::DoubleStackSlot(spill_slot); default: // Assume all other stack slot sizes correspond to SIMD slot size. return Location::SIMDStackSlot(spill_slot); } } intptr_t GetStackIndex() const { DCHECK(IsStackSlot() || IsDoubleStackSlot() || IsSIMDStackSlot()); // Decode stack index manually to preserve sign. return GetPayload() - kStackIndexBias; } intptr_t GetHighStackIndex(uintptr_t word_size) const { DCHECK(IsDoubleStackSlot()); // Decode stack index manually to preserve sign. return GetPayload() - kStackIndexBias + word_size; } Kind GetKind() const { return IsConstant() ? kConstant : KindField::Decode(value_); } bool Equals(Location other) const { return value_ == other.value_; } bool Contains(Location other) const { if (Equals(other)) { return true; } else if (IsPair() || IsDoubleStackSlot()) { return ToLow().Equals(other) || ToHigh().Equals(other); } return false; } bool OverlapsWith(Location other) const { // Only check the overlapping case that can happen with our register allocation algorithm. bool overlap = Contains(other) || other.Contains(*this); if (kIsDebugBuild && !overlap) { // Note: These are also overlapping cases. But we are not able to handle them in // ParallelMoveResolverWithSwap. Make sure that we do not meet such case with our compiler. if ((IsPair() && other.IsPair()) || (IsDoubleStackSlot() && other.IsDoubleStackSlot())) { DCHECK(!Contains(other.ToLow())); DCHECK(!Contains(other.ToHigh())); } } return overlap; } const char* DebugString() const { switch (GetKind()) { case kInvalid: return "I"; case kRegister: return "R"; case kStackSlot: return "S"; case kDoubleStackSlot: return "DS"; case kSIMDStackSlot: return "SIMD"; case kUnallocated: return "U"; case kConstant: return "C"; case kFpuRegister: return "F"; case kRegisterPair: return "RP"; case kFpuRegisterPair: return "FP"; case kDoNotUse5: // fall-through case kDoNotUse9: LOG(FATAL) << "Should not use this location kind"; } UNREACHABLE(); } // Unallocated locations. enum Policy { kAny, kRequiresRegister, kRequiresFpuRegister, kSameAsFirstInput, }; bool IsUnallocated() const { return GetKind() == kUnallocated; } static Location UnallocatedLocation(Policy policy) { return Location(kUnallocated, PolicyField::Encode(policy)); } // Any free register is suitable to replace this unallocated location. static Location Any() { return UnallocatedLocation(kAny); } static Location RequiresRegister() { return UnallocatedLocation(kRequiresRegister); } static Location RequiresFpuRegister() { return UnallocatedLocation(kRequiresFpuRegister); } static Location RegisterOrConstant(HInstruction* instruction); static Location RegisterOrInt32Constant(HInstruction* instruction); static Location ByteRegisterOrConstant(int reg, HInstruction* instruction); static Location FpuRegisterOrConstant(HInstruction* instruction); static Location FpuRegisterOrInt32Constant(HInstruction* instruction); // The location of the first input to the instruction will be // used to replace this unallocated location. static Location SameAsFirstInput() { return UnallocatedLocation(kSameAsFirstInput); } Policy GetPolicy() const { DCHECK(IsUnallocated()); return PolicyField::Decode(GetPayload()); } bool RequiresRegisterKind() const { return GetPolicy() == kRequiresRegister || GetPolicy() == kRequiresFpuRegister; } uintptr_t GetEncoding() const { return GetPayload(); } private: // Number of bits required to encode Kind value. static constexpr uint32_t kBitsForKind = 4; static constexpr uint32_t kBitsForPayload = kBitsPerIntPtrT - kBitsForKind; static constexpr uintptr_t kLocationConstantMask = 0x3; explicit Location(uintptr_t value) : value_(value) {} Location(Kind kind, uintptr_t payload) : value_(KindField::Encode(kind) | PayloadField::Encode(payload)) {} uintptr_t GetPayload() const { return PayloadField::Decode(value_); } typedef BitField KindField; typedef BitField PayloadField; // Layout for kUnallocated locations payload. typedef BitField PolicyField; // Layout for stack slots. static const intptr_t kStackIndexBias = static_cast(1) << (kBitsForPayload - 1); // Location either contains kind and payload fields or a tagged handle for // a constant locations. Values of enumeration Kind are selected in such a // way that none of them can be interpreted as a kConstant tag. uintptr_t value_; }; std::ostream& operator<<(std::ostream& os, Location::Kind rhs); std::ostream& operator<<(std::ostream& os, Location::Policy rhs); class RegisterSet : public ValueObject { public: static RegisterSet Empty() { return RegisterSet(); } static RegisterSet AllFpu() { return RegisterSet(0, -1); } void Add(Location loc) { if (loc.IsRegister()) { core_registers_ |= (1 << loc.reg()); } else { DCHECK(loc.IsFpuRegister()); floating_point_registers_ |= (1 << loc.reg()); } } void Remove(Location loc) { if (loc.IsRegister()) { core_registers_ &= ~(1 << loc.reg()); } else { DCHECK(loc.IsFpuRegister()) << loc; floating_point_registers_ &= ~(1 << loc.reg()); } } bool ContainsCoreRegister(uint32_t id) const { return Contains(core_registers_, id); } bool ContainsFloatingPointRegister(uint32_t id) const { return Contains(floating_point_registers_, id); } static bool Contains(uint32_t register_set, uint32_t reg) { return (register_set & (1 << reg)) != 0; } bool OverlapsRegisters(Location out) { DCHECK(out.IsRegisterKind()); switch (out.GetKind()) { case Location::Kind::kRegister: return ContainsCoreRegister(out.reg()); case Location::Kind::kFpuRegister: return ContainsFloatingPointRegister(out.reg()); case Location::Kind::kRegisterPair: return ContainsCoreRegister(out.low()) || ContainsCoreRegister(out.high()); case Location::Kind::kFpuRegisterPair: return ContainsFloatingPointRegister(out.low()) || ContainsFloatingPointRegister(out.high()); default: return false; } } size_t GetNumberOfRegisters() const { return POPCOUNT(core_registers_) + POPCOUNT(floating_point_registers_); } uint32_t GetCoreRegisters() const { return core_registers_; } uint32_t GetFloatingPointRegisters() const { return floating_point_registers_; } private: RegisterSet() : core_registers_(0), floating_point_registers_(0) {} RegisterSet(uint32_t core, uint32_t fp) : core_registers_(core), floating_point_registers_(fp) {} uint32_t core_registers_; uint32_t floating_point_registers_; }; static constexpr bool kIntrinsified = true; /** * The code generator computes LocationSummary for each instruction so that * the instruction itself knows what code to generate: where to find the inputs * and where to place the result. * * The intent is to have the code for generating the instruction independent of * register allocation. A register allocator just has to provide a LocationSummary. */ class LocationSummary : public ArenaObject { public: enum CallKind { kNoCall, kCallOnMainAndSlowPath, kCallOnSlowPath, kCallOnMainOnly }; explicit LocationSummary(HInstruction* instruction, CallKind call_kind = kNoCall, bool intrinsified = false); void SetInAt(uint32_t at, Location location) { inputs_[at] = location; } Location InAt(uint32_t at) const { return inputs_[at]; } size_t GetInputCount() const { return inputs_.size(); } // Set the output location. Argument `overlaps` tells whether the // output overlaps any of the inputs (if so, it cannot share the // same register as one of the inputs); it is set to // `Location::kOutputOverlap` by default for safety. void SetOut(Location location, Location::OutputOverlap overlaps = Location::kOutputOverlap) { DCHECK(output_.IsInvalid()); output_overlaps_ = overlaps; output_ = location; } void UpdateOut(Location location) { // There are two reasons for updating an output: // 1) Parameters, where we only know the exact stack slot after // doing full register allocation. // 2) Unallocated location. DCHECK(output_.IsStackSlot() || output_.IsDoubleStackSlot() || output_.IsUnallocated()); output_ = location; } void AddTemp(Location location) { temps_.push_back(location); } void AddRegisterTemps(size_t count) { for (size_t i = 0; i < count; ++i) { AddTemp(Location::RequiresRegister()); } } Location GetTemp(uint32_t at) const { return temps_[at]; } void SetTempAt(uint32_t at, Location location) { DCHECK(temps_[at].IsUnallocated() || temps_[at].IsInvalid()); temps_[at] = location; } size_t GetTempCount() const { return temps_.size(); } bool HasTemps() const { return !temps_.empty(); } Location Out() const { return output_; } bool CanCall() const { return call_kind_ != kNoCall; } bool WillCall() const { return call_kind_ == kCallOnMainOnly || call_kind_ == kCallOnMainAndSlowPath; } bool CallsOnSlowPath() const { return call_kind_ == kCallOnSlowPath || call_kind_ == kCallOnMainAndSlowPath; } bool OnlyCallsOnSlowPath() const { return call_kind_ == kCallOnSlowPath; } bool CallsOnMainAndSlowPath() const { return call_kind_ == kCallOnMainAndSlowPath; } bool NeedsSafepoint() const { return CanCall(); } void SetCustomSlowPathCallerSaves(const RegisterSet& caller_saves) { DCHECK(OnlyCallsOnSlowPath()); has_custom_slow_path_calling_convention_ = true; custom_slow_path_caller_saves_ = caller_saves; } bool HasCustomSlowPathCallingConvention() const { return has_custom_slow_path_calling_convention_; } const RegisterSet& GetCustomSlowPathCallerSaves() const { DCHECK(HasCustomSlowPathCallingConvention()); return custom_slow_path_caller_saves_; } void SetStackBit(uint32_t index) { stack_mask_->SetBit(index); } void ClearStackBit(uint32_t index) { stack_mask_->ClearBit(index); } void SetRegisterBit(uint32_t reg_id) { register_mask_ |= (1 << reg_id); } uint32_t GetRegisterMask() const { return register_mask_; } bool RegisterContainsObject(uint32_t reg_id) { return RegisterSet::Contains(register_mask_, reg_id); } void AddLiveRegister(Location location) { live_registers_.Add(location); } BitVector* GetStackMask() const { return stack_mask_; } RegisterSet* GetLiveRegisters() { return &live_registers_; } size_t GetNumberOfLiveRegisters() const { return live_registers_.GetNumberOfRegisters(); } bool OutputUsesSameAs(uint32_t input_index) const { return (input_index == 0) && output_.IsUnallocated() && (output_.GetPolicy() == Location::kSameAsFirstInput); } bool IsFixedInput(uint32_t input_index) const { Location input = inputs_[input_index]; return input.IsRegister() || input.IsFpuRegister() || input.IsPair() || input.IsStackSlot() || input.IsDoubleStackSlot(); } bool OutputCanOverlapWithInputs() const { return output_overlaps_ == Location::kOutputOverlap; } bool Intrinsified() const { return intrinsified_; } private: LocationSummary(HInstruction* instruction, CallKind call_kind, bool intrinsified, ArenaAllocator* allocator); ArenaVector inputs_; ArenaVector temps_; const CallKind call_kind_; // Whether these are locations for an intrinsified call. const bool intrinsified_; // Whether the slow path has default or custom calling convention. bool has_custom_slow_path_calling_convention_; // Whether the output overlaps with any of the inputs. If it overlaps, then it cannot // share the same register as the inputs. Location::OutputOverlap output_overlaps_; Location output_; // Mask of objects that live in the stack. BitVector* stack_mask_; // Mask of objects that live in register. uint32_t register_mask_; // Registers that are in use at this position. RegisterSet live_registers_; // Custom slow path caller saves. Valid only if indicated by slow_path_calling_convention_. RegisterSet custom_slow_path_caller_saves_; friend class RegisterAllocatorTest; DISALLOW_COPY_AND_ASSIGN(LocationSummary); }; } // namespace art #endif // ART_COMPILER_OPTIMIZING_LOCATIONS_H_