/* * Copyright (C) 2017 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specic language governing permissions and * limitations under the License. */ #ifndef ANDROID_LIBPERFMGR_NODELOOPERTHREAD_H_ #define ANDROID_LIBPERFMGR_NODELOOPERTHREAD_H_ #include #include #include #include #include #include #include "perfmgr/Node.h" namespace android { namespace perfmgr { // The NodeAction specifies the sysfs node, the value to be assigned, and the // timeout for this action: struct NodeAction { NodeAction(std::size_t node_index, std::size_t value_index, std::chrono::milliseconds timeout_ms) : node_index(node_index), value_index(value_index), timeout_ms(timeout_ms) {} std::size_t node_index; std::size_t value_index; std::chrono::milliseconds timeout_ms; // 0ms for forever }; // The NodeLooperThread is responsible for managing each of the sysfs nodes // specified in the configuration. At initialization, the NodeLooperThrea holds // a vector containing the nodes defined in the configuration. The NodeManager // gets powerhint requests and cancellations from the HintManager, maintains // state about the current set of powerhint requests on each sysfs node, and // decides how to apply the requests. The NodeLooperThread contains a ThreadLoop // to maintain the sysfs nodes, and that thread is woken up both to handle // powerhint requests and when the timeout expires for an in-progress powerhint. class NodeLooperThread : public ::android::Thread { public: explicit NodeLooperThread(std::vector> nodes) : Thread(false), nodes_(std::move(nodes)) {} virtual ~NodeLooperThread() { Stop(); } // Need call Stop() as the threadloop will hold a strong pointer // itself and wait for Condition fired or timeout (60s) before // the out looper can call deconstructor to Stop() thread void Stop(); // Return true when successfully adds request from actions for the hint_type // in each individual node. Return false if any of the actions has either // invalid node index or value index. bool Request(const std::vector& actions, const std::string& hint_type); // Return when successfully cancels request from actions for the hint_type // in each individual node. Return false if any of the actions has invalid // node index. bool Cancel(const std::vector& actions, const std::string& hint_type); // Dump all nodes to fd void DumpToFd(int fd); // Return true when successfully started the looper thread bool Start(); private: NodeLooperThread(NodeLooperThread const&) = delete; void operator=(NodeLooperThread const&) = delete; bool threadLoop() override; static constexpr auto kMaxUpdatePeriod = std::chrono::milliseconds::max(); std::vector> nodes_; // parsed from Config // conditional variable from C++ standard library can be affected by wall // time change as it is using CLOCK_REAL (b/35756266). The component should // not be impacted by wall time, thus need use Android specific Condition // class for waking up threadloop. ::android::Condition wake_cond_; // lock to protect nodes_ ::android::Mutex lock_; }; } // namespace perfmgr } // namespace android #endif // ANDROID_LIBPERFMGR_NODELOOPERTHREAD_H_