/* * Copyright (C) 2016 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.hardware.light@2.0; enum Status : int32_t { SUCCESS, LIGHT_NOT_SUPPORTED, BRIGHTNESS_NOT_SUPPORTED, UNKNOWN, }; enum Flash : int32_t { /** * Keep the light steady on or off. */ NONE, /** * Flash the light at specified rate. */ TIMED, /** * Flash the light using hardware assist. */ HARDWARE, }; enum Brightness : int32_t { /** * Light brightness is managed by a user setting. */ USER, /** * Light brightness is managed by a light sensor. */ SENSOR, /** * Use a low-persistence mode for display backlights. * * When set, the device driver must switch to a mode optimized for low display * persistence that is intended to be used when the device is being treated as a * head mounted display (HMD). The actual display brightness in this mode is * implementation dependent, and any value set for color in LightState may be * overridden by the HAL implementation. * * For an optimal HMD viewing experience, the display must meet the following * criteria in this mode: * - Gray-to-Gray, White-to-Black, and Black-to-White switching time must be ≤ 3 ms. * - The display must support low-persistence with ≤ 3.5 ms persistence. * Persistence is defined as the amount of time for which a pixel is * emitting light for a single frame. * - Any "smart panel" or other frame buffering options that increase display * latency are disabled. * - Display brightness is set so that the display is still visible to the user * under normal indoor lighting. * - The display must update at 60 Hz at least, but higher refresh rates are * recommended for low latency. * */ LOW_PERSISTENCE, }; /** * These light IDs correspond to logical lights, not physical. * So for example, if your INDICATOR light is in line with your * BUTTONS, it might make sense to also light the INDICATOR * light to a reasonable color when the BUTTONS are lit. */ enum Type : int32_t { BACKLIGHT, KEYBOARD, BUTTONS, BATTERY, NOTIFICATIONS, ATTENTION, BLUETOOTH, WIFI, COUNT, }; /** * The parameters that can be set for a given light. * * Not all lights must support all parameters. If you * can do something backward-compatible, do it. */ struct LightState { /** * The color of the LED in ARGB. * * Do your best here. * - If your light can only do red or green, if they ask for blue, * you should do green. * - If you can only do a brightness ramp, then use this formula: * unsigned char brightness = ((77*((color>>16)&0x00ff)) * + (150*((color>>8)&0x00ff)) + (29*(color&0x00ff))) >> 8; * - If you can only do on or off, 0 is off, anything else is on. * * The high byte should be ignored. Callers will set it to 0xff (which * would correspond to 255 alpha). */ uint32_t color; /** * To flash the light at a given rate, set flashMode to LIGHT_FLASH_TIMED, * and then flashOnMS should be set to the number of milliseconds to turn * the light on, followed by the number of milliseconds to turn the light * off. */ Flash flashMode; int32_t flashOnMs; int32_t flashOffMs; Brightness brightnessMode; };