/* * Copyright (c) 2019-2020, The Linux Foundation. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of The Linux Foundation nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. * THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR * BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE * OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN * IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef __GL_LAYER_STITCH_IMPL_H__ #define __GL_LAYER_STITCH_IMPL_H__ #include #include #include "gl_layer_stitch.h" #include "gl_common.h" namespace sdm { class GLLayerStitchImpl : public GLLayerStitch, public GLCommon { public: explicit GLLayerStitchImpl(bool secure); virtual ~GLLayerStitchImpl(); virtual int Blit(const std::vector &stitch_params, shared_ptr *release_fence); virtual int CreateContext(bool secure); virtual int Init(); virtual int Deinit(); private: bool secure_ = false; GLContext ctx_; void InitContext(); void ClearWithTransparency(const GLRect &scissor_rect); int NeedsGLScissor(const std::vector &stitch_params); }; } // namespace sdm #endif // __GL_LAYER_STITCH_IMPL_H__