/* * Copyright (C) 2020 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include #include #include #include #include #include using PropertyMonitorCallback = bool(std::string value); struct PropertyMonitorData { std::function callback; const prop_info* prop_info; uint32_t serial; }; // This class is thread-unsafe: all operations must be guarded by mutexes if they can occur on // different threads. struct PropertyMonitor { PropertyMonitor() = default; ~PropertyMonitor() = default; // Register a callback on a specified property, and immediately invoke it on the current value. // If the property is not defined, the callback will be invoked with the empty string. // // Only one callback can be registered on a property at once: subsequent registrations will // delete the original callback. void Add(std::string property, std::function callback); // Run the PropertyMonitor indefinitely. // // This will run until a callback returns false. If a callback returns false, this does not // return immediately: it will run the other callbacks for changed properties first. void Run(); private: std::unordered_map properties_; uint32_t last_serial_ = 0; };