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/frameworks/base/rs/jni/
Dandroid_renderscript_RenderScript.cpp2730 RsAllocation *allocs = (RsAllocation*)malloc((uint32_t)numVtxIDs * sizeof(RsAllocation)); in nMeshGetVertices() local
2748 RsAllocation *allocs = (RsAllocation*)malloc((uint32_t)numIndices * sizeof(RsAllocation)); in nMeshGetIndices() local