1 /* 2 * Copyright 2019 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #pragma once 18 19 #include <composer-vts/2.2/ReadbackVts.h> 20 #include <math/half.h> 21 #include <math/vec3.h> 22 #include <renderengine/ExternalTexture.h> 23 #include <renderengine/RenderEngine.h> 24 #include <ui/GraphicBuffer.h> 25 #include <ui/GraphicBufferAllocator.h> 26 #include <ui/PixelFormat.h> 27 #include <ui/Rect.h> 28 #include <ui/Region.h> 29 30 namespace android { 31 namespace hardware { 32 namespace graphics { 33 namespace composer { 34 namespace V2_2 { 35 namespace vts { 36 37 using mapper::V2_1::IMapper; 38 using renderengine::DisplaySettings; 39 using renderengine::RenderEngineCreationArgs; 40 using vts::Gralloc; 41 42 class TestRenderEngine { 43 public: 44 static constexpr uint32_t sMaxFrameBufferAcquireBuffers = 2; 45 46 TestRenderEngine(const RenderEngineCreationArgs& args); 47 ~TestRenderEngine(); 48 49 void setRenderLayers(std::vector<std::shared_ptr<TestLayer>> layers); 50 void initGraphicBuffer(uint32_t width, uint32_t height, uint32_t layerCount, uint64_t usage); setDisplaySettings(DisplaySettings & displaySettings)51 void setDisplaySettings(DisplaySettings& displaySettings) { 52 mDisplaySettings = displaySettings; 53 }; 54 void drawLayers(); 55 void checkColorBuffer(std::vector<V2_2::IComposerClient::Color>& expectedColors); 56 getInternalRenderEngine()57 renderengine::RenderEngine& getInternalRenderEngine() { return *mRenderEngine; } 58 59 private: 60 common::V1_1::PixelFormat mFormat; 61 std::vector<renderengine::LayerSettings> mCompositionLayers; 62 std::unique_ptr<renderengine::RenderEngine> mRenderEngine; 63 std::vector<renderengine::LayerSettings> mRenderLayers; 64 sp<GraphicBuffer> mGraphicBuffer; 65 66 DisplaySettings mDisplaySettings; 67 }; 68 69 } // namespace vts 70 } // namespace V2_2 71 } // namespace composer 72 } // namespace graphics 73 } // namespace hardware 74 } // namespace android 75