1 /*
2 * Copyright 2019 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #include <composer-vts/2.2/RenderEngineVts.h>
18
19 namespace android {
20 namespace hardware {
21 namespace graphics {
22 namespace composer {
23 namespace V2_2 {
24 namespace vts {
25
26 using mapper::V2_1::IMapper;
27 using renderengine::DisplaySettings;
28 using renderengine::LayerSettings;
29 using renderengine::RenderEngineCreationArgs;
30
TestRenderEngine(const RenderEngineCreationArgs & args)31 TestRenderEngine::TestRenderEngine(const RenderEngineCreationArgs& args) {
32 mFormat = static_cast<common::V1_1::PixelFormat>(args.pixelFormat);
33 mRenderEngine = renderengine::RenderEngine::create(args);
34 }
35
~TestRenderEngine()36 TestRenderEngine::~TestRenderEngine() {
37 mRenderEngine.release();
38 }
39
setRenderLayers(std::vector<std::shared_ptr<TestLayer>> layers)40 void TestRenderEngine::setRenderLayers(std::vector<std::shared_ptr<TestLayer>> layers) {
41 sort(layers.begin(), layers.end(),
42 [](const std::shared_ptr<TestLayer>& lhs, const std::shared_ptr<TestLayer>& rhs) -> bool {
43 return lhs->mZOrder < rhs->mZOrder;
44 });
45
46 if (!mCompositionLayers.empty()) {
47 mCompositionLayers.clear();
48 }
49 for (auto& layer : layers) {
50 LayerSettings settings = layer->toRenderEngineLayerSettings();
51 mCompositionLayers.push_back(settings);
52 }
53 }
54
initGraphicBuffer(uint32_t width,uint32_t height,uint32_t layerCount,uint64_t usage)55 void TestRenderEngine::initGraphicBuffer(uint32_t width, uint32_t height, uint32_t layerCount,
56 uint64_t usage) {
57 mGraphicBuffer =
58 new GraphicBuffer(width, height, static_cast<int32_t>(mFormat), layerCount, usage);
59 }
60
drawLayers()61 void TestRenderEngine::drawLayers() {
62 base::unique_fd bufferFence;
63 base::unique_fd readyFence;
64
65 std::vector<const renderengine::LayerSettings*> compositionLayerPointers;
66 compositionLayerPointers.reserve(mCompositionLayers.size());
67 std::transform(mCompositionLayers.begin(), mCompositionLayers.end(),
68 std::back_insert_iterator(compositionLayerPointers),
69 [](renderengine::LayerSettings& settings) -> renderengine::LayerSettings* {
70 return &settings;
71 });
72 auto texture = std::make_shared<renderengine::ExternalTexture>(
73 mGraphicBuffer, *mRenderEngine, renderengine::ExternalTexture::Usage::WRITEABLE);
74 mRenderEngine->drawLayers(mDisplaySettings, compositionLayerPointers, texture, true,
75 std::move(bufferFence), &readyFence);
76 int fd = readyFence.release();
77 if (fd != -1) {
78 ASSERT_EQ(0, sync_wait(fd, -1));
79 ASSERT_EQ(0, close(fd));
80 }
81 }
82
checkColorBuffer(std::vector<V2_2::IComposerClient::Color> & expectedColors)83 void TestRenderEngine::checkColorBuffer(std::vector<V2_2::IComposerClient::Color>& expectedColors) {
84 void* bufferData;
85 ASSERT_EQ(0, mGraphicBuffer->lock(mGraphicBuffer->getUsage(), &bufferData));
86 ReadbackHelper::compareColorBuffers(expectedColors, bufferData, mGraphicBuffer->getStride(),
87 mGraphicBuffer->getWidth(), mGraphicBuffer->getHeight(),
88 mFormat);
89 ASSERT_EQ(0, mGraphicBuffer->unlock());
90 }
91
92 } // namespace vts
93 } // namespace V2_2
94 } // namespace composer
95 } // namespace graphics
96 } // namespace hardware
97 } // namespace android
98