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Searched refs:desired_alignment (Results 1 – 1 of 1) sorted by relevance

/art/compiler/optimizing/
Dloop_optimization.cc949 size_t desired_alignment = GetVectorSizeInBytes(); in ShouldVectorize() local
950 ScopedArenaVector<uint32_t> peeling_votes(desired_alignment, 0u, in ShouldVectorize()
1005 if (alignment.Base() >= desired_alignment) { in ShouldVectorize()
1009 uint32_t offset = alignment.Offset() & (desired_alignment - 1u); in ShouldVectorize()
1012 : ((desired_alignment - offset) >> DataType::SizeShift(i->type)); in ShouldVectorize()
1015 } else if (BaseAlignment() >= desired_alignment && in ShouldVectorize()