Searched refs:sp_mask (Results 1 – 2 of 2) sorted by relevance
/art/compiler/optimizing/ |
D | stack_map_test.cc | 57 ArenaBitVector sp_mask(&allocator, 0, false); in TEST() local 59 stream.BeginStackMapEntry(0, 64 * kPcAlign, 0x3, &sp_mask); in TEST() 80 ASSERT_TRUE(CheckStackMask(code_info, stack_map, sp_mask)); in TEST() 368 ArenaBitVector sp_mask(&allocator, 0, false); in TEST() local 370 stream.BeginStackMapEntry(0, 64 * kPcAlign, 0x3, &sp_mask); in TEST() 416 ArenaBitVector sp_mask(&allocator, 0, false); in TEST() local 419 stream.BeginStackMapEntry(0, 64 * kPcAlign, 0x3, &sp_mask); in TEST() 424 stream.BeginStackMapEntry(0, 65 * kPcAlign, 0x3, &sp_mask); in TEST() 429 stream.BeginStackMapEntry(0, 66 * kPcAlign, 0x3, &sp_mask); in TEST() 472 ArenaBitVector sp_mask(&allocator, 0, false); in TEST() local [all …]
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D | stack_map_stream.h | 71 BitVector* sp_mask = nullptr,
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