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Searched refs:sp_mask1 (Results 1 – 1 of 1) sorted by relevance

/art/compiler/optimizing/
Dstack_map_test.cc112 ArenaBitVector sp_mask1(&allocator, 0, true); in TEST() local
113 sp_mask1.SetBit(2); in TEST()
114 sp_mask1.SetBit(4); in TEST()
117 stream.BeginStackMapEntry(0, 64 * kPcAlign, 0x3, &sp_mask1); in TEST()
168 ASSERT_TRUE(CheckStackMask(code_info, stack_map, sp_mask1)); in TEST()
306 ArenaBitVector sp_mask1(&allocator, 0, true); in TEST() local
307 sp_mask1.SetBit(2); in TEST()
308 sp_mask1.SetBit(4); in TEST()
311 stream.BeginStackMapEntry(0, 64 * kPcAlign, 0x3, &sp_mask1); in TEST()
338 ASSERT_TRUE(CheckStackMask(code_info, stack_map, sp_mask1)); in TEST()
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