Searched refs:sp_mask1 (Results 1 – 1 of 1) sorted by relevance
/art/compiler/optimizing/ |
D | stack_map_test.cc | 112 ArenaBitVector sp_mask1(&allocator, 0, true); in TEST() local 113 sp_mask1.SetBit(2); in TEST() 114 sp_mask1.SetBit(4); in TEST() 117 stream.BeginStackMapEntry(0, 64 * kPcAlign, 0x3, &sp_mask1); in TEST() 168 ASSERT_TRUE(CheckStackMask(code_info, stack_map, sp_mask1)); in TEST() 306 ArenaBitVector sp_mask1(&allocator, 0, true); in TEST() local 307 sp_mask1.SetBit(2); in TEST() 308 sp_mask1.SetBit(4); in TEST() 311 stream.BeginStackMapEntry(0, 64 * kPcAlign, 0x3, &sp_mask1); in TEST() 338 ASSERT_TRUE(CheckStackMask(code_info, stack_map, sp_mask1)); in TEST() [all …]
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