Searched refs:CHANGE_IN_ANGLE (Results 1 – 1 of 1) sorted by relevance
39 private static final float CHANGE_IN_ANGLE = 0.5f; field in RobustnessPath101 mTargetRotation = mTargetRotation - CHANGE_IN_ANGLE; in setRotationToMake()106 mTargetRotation = mTargetRotation + CHANGE_IN_ANGLE; in setRotationToMake()